For a college project that spans a few months, I'm working on a text adventure game in Unreal. I would like to start withstate up-front that even if I wanted to use code, I can't. For some reason themy college computers don't have Visual Studio or any kind of compiler/debugger for programming. I can literally ONLY use blueprintsother IDE UE supports.
So, in my course we're doing a large game project that spans a few months. I've decided to do a text adventure since I've made multiple in the pasttext adventures before (Multiple flash games, as-well as an on-goingin Flash and Unity project). I've made a using custom framework for each of theseframeworks that gets data via a json tableget and parses it to display correctparse JSON data. The style of the text adventure is that it gives a description of the scene and gives for the player 4 or more choices to choose fromgame.
However, since I'm limited to only using the blueprints in UE4, I have no idea how I could create a text adventure since I don't think it's possible to createcan accomplish a similar framework to the ones I made in Unitytask (loading and flashparsing JSON data) using UE4's Blueprints.
Can anyone help me come up with some sort of way I could go about doing this?
Also, if you need a better visualization of what my text adventure is supposed to end up looking like, you can have a quick look at my WIP Unity text adventure