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Creating a pure blueprint-based text adventure How can I load and store JSON data in Unreal Engine 4UE Blueprints?

For a college project that spans a few months, I'm working on a text adventure game in Unreal. I would like to start withstate up-front that even if I wanted to use code, I can't. For some reason themy college computers don't have Visual Studio or any kind of compiler/debugger for programming. I can literally ONLY use blueprintsother IDE UE supports.

So, in my course we're doing a large game project that spans a few months. I've decided to do a text adventure since I've made multiple in the pasttext adventures before (Multiple flash games, as-well as an on-goingin Flash and Unity project). I've made a using custom framework for each of theseframeworks that gets data via a json tableget and parses it to display correctparse JSON data. The style of the text adventure is that it gives a description of the scene and gives for the player 4 or more choices to choose fromgame.

However, since I'm limited to only using the blueprints in UE4, I have no idea how I could create a text adventure since I don't think it's possible to createcan accomplish a similar framework to the ones I made in Unitytask (loading and flashparsing JSON data) using UE4's Blueprints.

  Can anyone help me come up with some sort of way I could go about doing this?

Also, if you need a better visualization of what my text adventure is supposed to end up looking like, you can have a quick look at my WIP Unity text adventure

Creating a pure blueprint-based text adventure in Unreal Engine 4

I would like to start with that even if I wanted to use code, I can't. For some reason the college computers don't have Visual Studio or any kind of compiler/debugger for programming. I can literally ONLY use blueprints.

So, in my course we're doing a large game project that spans a few months. I've decided to do a text adventure since I've made multiple in the past (Multiple flash games, as-well as an on-going Unity project). I've made a custom framework for each of these that gets data via a json table and parses it to display correct data. The style of the text adventure is that it gives a description of the scene and gives the player 4 or more choices to choose from.

However, since I'm limited to only using the blueprints in UE4, I have no idea how I could create a text adventure since I don't think it's possible to create a similar framework to the ones I made in Unity and flash.

  Can anyone help me come up with some sort of way I could go about doing this?

Also, if you need a better visualization of what my text adventure is supposed to end up looking like, you can have a quick look at my WIP Unity text adventure

How can I load and store JSON data in UE Blueprints?

For a college project that spans a few months, I'm working on a text adventure game in Unreal. I would like to state up-front that even if I wanted to use code, I can't. For some reason my college computers don't have Visual Studio or any other IDE UE supports.

I've made multiple text adventures before (in Flash and Unity) using custom frameworks that get and parse JSON data for the game.

I have no idea how I can accomplish a similar task (loading and parsing JSON data) using UE4's Blueprints. Can anyone help me come up with some sort of way I could go about doing this?

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Garflington
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Creating a pure blueprint-based text adventure in Unreal Engine 4

I would like to start with that even if I wanted to use code, I can't. For some reason the college computers don't have Visual Studio or any kind of compiler/debugger for programming. I can literally ONLY use blueprints.

So, in my course we're doing a large game project that spans a few months. I've decided to do a text adventure since I've made multiple in the past (Multiple flash games, as-well as an on-going Unity project). I've made a custom framework for each of these that gets data via a json table and parses it to display correct data. The style of the text adventure is that it gives a description of the scene and gives the player 4 or more choices to choose from.

However, since I'm limited to only using the blueprints in UE4, I have no idea how I could create a text adventure since I don't think it's possible to create a similar framework to the ones I made in Unity and flash.

Can anyone help me come up with some sort of way I could go about doing this?

Also, if you need a better visualization of what my text adventure is supposed to end up looking like, you can have a quick look at my WIP Unity text adventure