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vertex array with smotthnesssmoothness

i'mI'm using vertex array to draw 2d geometry., but iI can't achiveachieve smoothness.

thisThis is the code i'mI'm using:

glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_VERTEX_ARRAY);

glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);

glColorPointer(4, GL_UNSIGNED_BYTE, 0, shared_colors);
glVertexPointer(3, GL_FLOAT, 0, shared_vertex);

glDrawArrays(GL_LINES, 0, shared_counter);

glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisable(GL_BLEND);

someSome advice?

vertex array with smotthness

i'm using vertex array to draw 2d geometry. but i can't achive smoothness.

this is the code i'm using:

glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_VERTEX_ARRAY);

glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);

glColorPointer(4, GL_UNSIGNED_BYTE, 0, shared_colors);
glVertexPointer(3, GL_FLOAT, 0, shared_vertex);

glDrawArrays(GL_LINES, 0, shared_counter);

glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisable(GL_BLEND);

some advice?

vertex array with smoothness

I'm using vertex array to draw 2d geometry, but I can't achieve smoothness.

This is the code I'm using:

glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_VERTEX_ARRAY);

glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);

glColorPointer(4, GL_UNSIGNED_BYTE, 0, shared_colors);
glVertexPointer(3, GL_FLOAT, 0, shared_vertex);

glDrawArrays(GL_LINES, 0, shared_counter);

glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisable(GL_BLEND);

Some advice?

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vertex array with smotthness

i'm using vertex array to draw 2d geometry. but i can't achive smoothness.

this is the code i'm using:

glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_VERTEX_ARRAY);

glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);

glColorPointer(4, GL_UNSIGNED_BYTE, 0, shared_colors);
glVertexPointer(3, GL_FLOAT, 0, shared_vertex);

glDrawArrays(GL_LINES, 0, shared_counter);

glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisable(GL_BLEND);

some advice?