i'mI'm using vertex array to draw 2d geometry., but iI can't achiveachieve smoothness.
thisThis is the code i'mI'm using:
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_VERTEX_ARRAY);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glColorPointer(4, GL_UNSIGNED_BYTE, 0, shared_colors);
glVertexPointer(3, GL_FLOAT, 0, shared_vertex);
glDrawArrays(GL_LINES, 0, shared_counter);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisable(GL_BLEND);
someSome advice?