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user1430
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Starcraft II restricts me from running multiple instances, but if I run the second instance sandboxed in Sandboxie, it works. What might account for this? 

How might I replicate this behavior? In general, how do for my own games detect/prevent multiple instances from running?

Starcraft II restricts me from running multiple instances, but if I run the second instance sandboxed in Sandboxie, it works. What might account for this? How might I replicate this behavior? In general, how do games detect/prevent multiple instances from running?

Starcraft II restricts me from running multiple instances, but if I run the second instance sandboxed in Sandboxie, it works. What might account for this? 

How might I replicate this behavior for my own games?

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Brandon
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I am playing a game called Starcraft II thatStarcraft II restricts me from running multiple instances. However, whenbut if I run athe second instance sandboxed in Sandboxie, I can do so perfectly fineit works. What might account for this? How might I replicate this behaviourbehavior?

I realise that this is a very vague question In general, but I'm not really sure how else to ask. How do games typically detect & prevent/prevent multiple instances from running? I have heard that a CreateMutexW hook often does the trick, but even if this were the case here, I don't know what the the mutex that Starcraft would create is named.

I am playing a game called Starcraft II that restricts me from running multiple instances. However, when I run a second instance sandboxed in Sandboxie, I can do so perfectly fine. What might account for this? How might I replicate this behaviour?

I realise that this is a very vague question, but I'm not really sure how else to ask. How do games typically detect & prevent multiple instances from running? I have heard that a CreateMutexW hook often does the trick, but even if this were the case here, I don't know what the the mutex that Starcraft would create is named.

Starcraft II restricts me from running multiple instances, but if I run the second instance sandboxed in Sandboxie, it works. What might account for this? How might I replicate this behavior? In general, how do games detect/prevent multiple instances from running?

How doescan a game like Starcraft 2 prevent mepeople from running multiple instances of the gameitself?

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