I am playing a game called Starcraft II thatStarcraft II restricts me from running multiple instances. However, whenbut if I run athe second instance sandboxed in Sandboxie, I can do so perfectly fineit works. What might account for this? How might I replicate this behaviourbehavior?
I realise that this is a very vague question
In general, but I'm not really sure how else to ask. How do games typically detect & prevent/prevent multiple instances from running? I have heard that a CreateMutexW hook often does the trick, but even if this were the case here, I don't know what the the mutex that Starcraft would create is named.