I created block of 3x3x3 cubes, disabled shadows, set directional lighting color to white and ambient to black. And I'm getting this:
[![Unity lighting problem][1]][1]
Any idea what is going on and how to fix it? Effect is visible when object isn't moving but with a lot less artifacts. It doesn't matter what is moving, camera or cubes. I would guess that this is precision problem but is there anything that can be done about it? [1]
//EDIT
Here is a screenshot of cubes:

Also this is how it looks after static batching https://i.sstatic.net/xBUtB.gif(this happens because of Lightmap Static in Mesh Renderer is on):
