I haven't tested Phaser Editor to see if it's possible to resize a game but if you want to resize your game in Phaser 2 (CE) with some code it's easy, in fact you have diffrent ways of doing that in the init() method using :
game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL;
You can replace SHOW_ALL and play with this command by
- EXACT_FIT
- RESIZE
- SHOW_ALL
Plus two other options for the command that I don't add to this list butbecause those are the most important and you can find in the documentation
In my opinion the best one and the most used is to scale it like the code below by using Phaser.ScaleManager.SHOW_ALL
var game = new Phaser.Game({
state: {
init: function() {
game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL;
game.scale.pageAlignHorizontally = true;
game.scale.pageAlignVertically = true;
},
preload: function() {
// This is equivalent to <https://examples.phaser.io/assets/>.
this.load.baseURL = 'https://raw.githubusercontent.com/photonstorm/phaser-examples/tree/master/examples/assets/';
this.load.crossOrigin = 'anonymous';
this.load.image('einstein', 'pics/ra-einsteinra_einstein.png');
},
create: function() {
this.add.image(0, 0, 'einstein');
},
update: function() {
}
}
});
html, body {
padding: 0;
margin: 0;
}
<script src="https://cdn.jsdelivr.net/npm/[email protected]/build/phaser.js"></script>