Skip to main content
added 6 characters in body
Source Link
Protoss
  • 146
  • 4

You can try like this:.
Define Struct:

USTRUCT(BlueprintType)
struct MYRROJ_API FMyStruct
{
    GENERATED_USTRUCT_BODY()

    UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Test")
        int32 Test;

    FMyStruct()
    {

    }
};

Usage:

UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
    FMyStruct Test;

You can like this: Define Struct:

USTRUCT(BlueprintType)
struct MYRROJ_API FMyStruct
{
    GENERATED_USTRUCT_BODY()

    UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Test")
        int32 Test;

    FMyStruct()
    {

    }
};

Usage:

UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
    FMyStruct Test;

You can try like this.
Define Struct:

USTRUCT(BlueprintType)
struct MYRROJ_API FMyStruct
{
    GENERATED_USTRUCT_BODY()

    UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Test")
        int32 Test;

    FMyStruct()
    {

    }
};

Usage:

UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
    FMyStruct Test;
Source Link
Protoss
  • 146
  • 4

You can like this: Define Struct:

USTRUCT(BlueprintType)
struct MYRROJ_API FMyStruct
{
    GENERATED_USTRUCT_BODY()

    UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Test")
        int32 Test;

    FMyStruct()
    {

    }
};

Usage:

UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
    FMyStruct Test;