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Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
fixed typos
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Pikalek
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I have variable=count(integer)variable=count(integer) in a Character BPBlueprint. 
I want to Increment The Variableincrement the variable when User pressuser presses the 'R' Keykey. 
How toWhat do I so in BPthe Blueprint that variable Remain Same inremains the synchronized between the server & client.?
For Ex-example:
In Serverserver- 'R' key presspressed 3 times so count value should be 3,,count=3. 
In client-'R' Key presskey pressed 4 times.then, so then the value Should should be 7,,,count=7..

I have variable=count(integer) in Character BP. I want to Increment The Variable when User press 'R' Key. How to do so in BP that variable Remain Same in server & client. For Ex- In Server- 'R' key press 3 times so count value should be 3,,count=3. In client-'R' Key press 4 times.then the value Should be 7,,,count=7..

I have variable=count(integer) in a Character Blueprint. 
I want to increment the variable when user presses the 'R' key. 
What do I so in the Blueprint that variable remains the synchronized between the server & client?
For example:
In server- 'R' key pressed 3 times so count value should be 3. 
In client-'R' key pressed 4 times, so then the value should be 7.

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Multiplayer Replication Unreal Engine 4

I have variable=count(integer) in Character BP. I want to Increment The Variable when User press 'R' Key. How to do so in BP that variable Remain Same in server & client. For Ex- In Server- 'R' key press 3 times so count value should be 3,,count=3. In client-'R' Key press 4 times.then the value Should be 7,,,count=7..