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I'm currently working on a javaJava MMO with a pretty solid start, but I've come across an issue I need a little help with.

I'm working on player position'spositions. Meaning theretheir X/Y on the screen, if the PlayerA has a higher FPS  (Frames Per Second) thenthan other players, the resulting action will be that PlayerA will move faster than everyone else. I know the reasoning for this, it's because when the game draws I just use: x++;x++.

What would a better method be?

I'm currently working on a java MMO with a pretty solid start, but I've come across an issue I need a little help with.

I'm working on player position's. Meaning there X/Y on the screen, if the PlayerA has a higher FPS(Frames Per Second) then other players, the resulting action will be that PlayerA will move faster than everyone else. I know the reasoning for this, it's because when the game draws I just use: x++;

What would a better method be?

I'm currently working on a Java MMO with a pretty solid start, but I've come across an issue I need a little help with.

I'm working on player positions. Meaning their X/Y on the screen, if the PlayerA has a higher FPS  (Frames Per Second) than other players, the resulting action will be that PlayerA will move faster than everyone else. I know the reasoning for this, it's because when the game draws I just use x++.

What would a better method be?

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Transition Player Position

I'm currently working on a java MMO with a pretty solid start, but I've come across an issue I need a little help with.

I'm working on player position's. Meaning there X/Y on the screen, if the PlayerA has a higher FPS(Frames Per Second) then other players, the resulting action will be that PlayerA will move faster than everyone else. I know the reasoning for this, it's because when the game draws I just use: x++;

What would a better method be?