Timeline for Game State 'Stack'?
Current License: CC BY-SA 4.0
5 events
| when toggle format | what | by | license | comment | |
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| Dec 5, 2023 at 8:21 | history | edited | DMGregory♦ | CC BY-SA 4.0 |
Replacing dead link with wayback machine archive
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| Mar 28, 2023 at 4:01 | comment | added | Roxerio | I believe he was referring to Game Programming Gems 5, chapter 1.8. Still a good read years later. | |
| Sep 28, 2010 at 23:52 | comment | added | dash-tom-bang | That's a great doc and explains it almost exactly how I've implemented it in the past, short of the needless object hierarchy that they use in the examples. | |
| Aug 2, 2010 at 14:10 | comment | added | Ricket | The first section of "Programming Role Playing Games with DirectX" also implements a state system (and a process system - very interesting distinction). | |
| Aug 2, 2010 at 12:49 | history | answered | Tom Hudson | CC BY-SA 2.5 |