Timeline for Moving player inside of moving spaceship?
Current License: CC BY-SA 4.0
13 events
| when toggle format | what | by | license | comment | |
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| Jun 14, 2022 at 3:05 | vote | accept | Object | ||
| Jun 14, 2022 at 3:07 | |||||
| Jun 3, 2022 at 2:05 | history | edited | Object | CC BY-SA 4.0 |
Changed title for better reference
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| Jun 2, 2022 at 1:07 | history | edited | Object | CC BY-SA 4.0 |
edited title
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| May 30, 2022 at 1:19 | history | edited | Object | CC BY-SA 4.0 |
edited title
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| May 23, 2022 at 19:01 | answer | added | TLW | timeline score: 3 | |
| May 23, 2022 at 17:32 | comment | added | Maja Piechotka | What @Polygnome said. Fun fact - constant acceleration is equivalent to constant gravitational field. | |
| May 23, 2022 at 16:25 | comment | added | Polygnome | Reference frames are your friend. Intertial, rotational, whatever. Calculate within the reference frame of the ship. If the ship is not accelerating, but only moving very fast, the ship is standing still and without acceleration in its local inertial frame. If it accelerates, it is still standing still in its local reference frame, but everything in it is accelerating in the opposite direction. | |
| May 22, 2022 at 21:00 | history | tweeted | twitter.com/StackGameDev/status/1528480841038548994 | ||
| May 22, 2022 at 12:07 | history | became hot network question | |||
| May 22, 2022 at 9:58 | answer | added | Theraot | timeline score: 17 | |
| May 22, 2022 at 4:39 | history | edited | Object | CC BY-SA 4.0 |
edited title
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| May 22, 2022 at 2:55 | history | edited | Object | CC BY-SA 4.0 |
edited title
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| May 22, 2022 at 2:48 | history | asked | Object | CC BY-SA 4.0 |