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Jun 14, 2022 at 3:05 vote accept Object
Jun 14, 2022 at 3:07
Jun 3, 2022 at 2:05 history edited Object CC BY-SA 4.0
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Jun 2, 2022 at 1:07 history edited Object CC BY-SA 4.0
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May 30, 2022 at 1:19 history edited Object CC BY-SA 4.0
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May 23, 2022 at 19:01 answer added TLW timeline score: 3
May 23, 2022 at 17:32 comment added Maja Piechotka What @Polygnome said. Fun fact - constant acceleration is equivalent to constant gravitational field.
May 23, 2022 at 16:25 comment added Polygnome Reference frames are your friend. Intertial, rotational, whatever. Calculate within the reference frame of the ship. If the ship is not accelerating, but only moving very fast, the ship is standing still and without acceleration in its local inertial frame. If it accelerates, it is still standing still in its local reference frame, but everything in it is accelerating in the opposite direction.
May 22, 2022 at 21:00 history tweeted twitter.com/StackGameDev/status/1528480841038548994
May 22, 2022 at 12:07 history became hot network question
May 22, 2022 at 9:58 answer added Theraot timeline score: 17
May 22, 2022 at 4:39 history edited Object CC BY-SA 4.0
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May 22, 2022 at 2:55 history edited Object CC BY-SA 4.0
edited title
May 22, 2022 at 2:48 history asked Object CC BY-SA 4.0