Timeline for Pathfinding in multi goal, multi agent environment
Current License: CC BY-SA 3.0
10 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| May 8, 2015 at 12:27 | answer | added | Carlos Tirado | timeline score: 3 | |
| Nov 25, 2011 at 22:07 | comment | added | Rohan Agrawal | my environment is about 200*200 with about 10-100 agents. | |
| Nov 25, 2011 at 3:46 | answer | added | amitp | timeline score: 0 | |
| Nov 24, 2011 at 17:52 | answer | added | Klems | timeline score: 0 | |
| Nov 24, 2011 at 16:33 | answer | added | Ray Dey | timeline score: 0 | |
| Nov 24, 2011 at 12:35 | answer | added | Valmond | timeline score: 1 | |
| Nov 23, 2011 at 23:21 | history | tweeted | twitter.com/#!/StackGameDev/status/139483632078299136 | ||
| Nov 23, 2011 at 23:10 | answer | added | Adam | timeline score: 0 | |
| Nov 23, 2011 at 21:39 | comment | added | Ray Dey | How do you know it's not very efficient? Have you tried it? If your environment is that small, it'll be fine. | |
| Nov 23, 2011 at 21:20 | history | asked | Rohan Agrawal | CC BY-SA 3.0 |