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Philipp
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I have an .fbx file containing a an avatar that is standing still.

I followed the steps in this GitHub repository section "Motion Generation" to create an animation for that avateravatar. What I received were a separatean .mp4 file and a .npy file that is containingwhich contain the movement that I want the avatar to do.

Is there any way to connect between them so that the avatar will move like in these files? The animations are going to be applied to many different .fbx files.

I am sort of looking for something like Mixamo, but with a way of importing an animation and not only an avatar.

I have an .fbx file containing a an avatar that is standing still.

I followed the steps in this GitHub repository section "Motion Generation" to create an animation for that avater. What I received were a separate .mp4 file and .npy file that is containing the movement that I want the avatar to do.

Is there any way to connect between them so that the avatar will move like in these files? The animations are going to be applied to many different .fbx files.

I am sort of looking for something like Mixamo, but with a way of importing an animation and not only an avatar.

I have an .fbx file containing a an avatar that is standing still.

I followed the steps in this GitHub repository section "Motion Generation" to create an animation for that avatar. What I received were an .mp4 file and a .npy file which contain the movement that I want the avatar to do.

Is there any way to connect between them so that the avatar will move like in these files? The animations are going to be applied to many different .fbx files.

I am sort of looking for something like Mixamo, but with a way of importing an animation and not only an avatar.

Clarified question based on comments
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Philipp
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Using a custom animation on How can I import an .fbx fileAvatarCLIP animation into Unity?

I have an .fbx file containing a an avatar that is standing still.

I havefollowed the steps in this GitHub repository section "Motion Generation" to create an animation for that avater. What I received were a separate .mp4 file and .npy file that is containing the movement that I want the avatar to do.

Is there any way to connect between them so that the avatar will move like in the .mp4 filethese files? The .mp4 file isanimations are going to be connectedapplied to many different .fbx files.

I am sort of looking for something like Mixamo, but with a way of importing an animation and not only an avatar.

Using a custom animation on an .fbx file

I have an .fbx file containing a an avatar that is standing still.

I have a separate .mp4 file that is containing the movement that I want the avatar to do.

Is there any way to connect between them so that the avatar will move like in the .mp4 file? The .mp4 file is going to be connected to many different .fbx files.

I am sort of looking for something like Mixamo, but with a way of importing an animation and not only an avatar.

How can I import an AvatarCLIP animation into Unity?

I have an .fbx file containing a an avatar that is standing still.

I followed the steps in this GitHub repository section "Motion Generation" to create an animation for that avater. What I received were a separate .mp4 file and .npy file that is containing the movement that I want the avatar to do.

Is there any way to connect between them so that the avatar will move like in these files? The animations are going to be applied to many different .fbx files.

I am sort of looking for something like Mixamo, but with a way of importing an animation and not only an avatar.

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EL_9
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Using a custom animation on an .fbx file

I have an .fbx file containing a an avatar that is standing still.

I have a separate .mp4 file that is containing the movement that I want the avatar to do.

Is there any way to connect between them so that the avatar will move like in the .mp4 file? The .mp4 file is going to be connected to many different .fbx files.

I am sort of looking for something like Mixamo, but with a way of importing an animation and not only an avatar.