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Cyclops
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BooleanBinary and Hexadecimal numbering systems, and how to convert them to/from decimal numbers.

Although you won't generally need to work with raw BooleanBinary numbers, they are frequently used for Flag variables, which require boolean logic and bit-shifting.

Hex isn't quite as important (unless you want to process 0xDEADBEEF), but at a minimum, you'd want to recognize when they're being used, and why.

Boolean and Hexadecimal numbering systems, and how to convert them to/from decimal numbers.

Although you won't generally need to work with raw Boolean numbers, they are frequently used for Flag variables, which require boolean logic and bit-shifting.

Hex isn't quite as important (unless you want to process 0xDEADBEEF), but at a minimum, you'd want to recognize when they're being used, and why.

Binary and Hexadecimal numbering systems, and how to convert them to/from decimal numbers.

Although you won't generally need to work with raw Binary numbers, they are frequently used for Flag variables, which require boolean logic and bit-shifting.

Hex isn't quite as important (unless you want to process 0xDEADBEEF), but at a minimum, you'd want to recognize when they're being used, and why.

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Cyclops
  • 3.1k
  • 3
  • 34
  • 39

Boolean and Hexadecimal numbering systems, and how to convert them to/from decimal numbers.

Although you won't generally need to work with raw Boolean numbers, they are frequently used for Flag variables, which require boolean logic and bit-shifting.

Hex isn't quite as important, unless (unless you want to process 0xDEADBEEF), but at a minimum, you'd want to recognize when they're being used, and why.

Boolean and Hexadecimal numbering systems, and how to convert them to/from decimal numbers.

Although you won't generally need to work with raw Boolean numbers, they are frequently used for Flag variables, which require boolean logic and bit-shifting.

Hex isn't quite as important, unless you want to process 0xDEADBEEF.

Boolean and Hexadecimal numbering systems, and how to convert them to/from decimal numbers.

Although you won't generally need to work with raw Boolean numbers, they are frequently used for Flag variables, which require boolean logic and bit-shifting.

Hex isn't quite as important (unless you want to process 0xDEADBEEF), but at a minimum, you'd want to recognize when they're being used, and why.

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Cyclops
  • 3.1k
  • 3
  • 34
  • 39

Boolean and Hexadecimal numbering systems, and how to convert them to/from decimal numbers.

Although you won't generally need to work with raw Boolean numbers, they are frequently used for Flag variables, which require boolean logic and bit-shifting.

Hex isn't quite as important, unless you want to process 0xDEADBEEF.