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tenpn
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  • Vectors both 3D and 4D, and what the W component should be set to
  • Left-hand and right-hand coordinate systems, and which one your game is
  • The dot product, and what it's useful for
  • The cross product, and what it's useful for
  • Matrices, how they represent orientation and position and how you can combine them
  • Quaternions

Even if you're not The Graphics Guy, you're going to use vectors and vector maths 80% of the time. They're the onions of our fun bolognese.