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EDIT: I've resolved depth fighting issues by applying an offset to the early-z values. However, I still have problems with MSAA, despite having created the early-z framebuffer as a multisampled one. enter image description here

EDIT: I've resolved depth fighting issues by applying an offset to the early-z values. However, I still have problems with MSAA, despite having created the early-z framebuffer as a multisampled one. enter image description here

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EDIT: I've resolved depth prefighting issues by applying an offset to the early-pass enabledz values. However, noI still have problems with MSAA:, despite having created the early-z framebuffer as a multisampled one. enter image description hereenter image description here

EDIT: depth pre-pass enabled, no MSAA: enter image description here

EDIT: I've resolved depth fighting issues by applying an offset to the early-z values. However, I still have problems with MSAA, despite having created the early-z framebuffer as a multisampled one. enter image description here

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EDIT: depth pre-pass enabled, no MSAA: enter image description here

EDIT: depth pre-pass enabled, no MSAA: enter image description here

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