Skip to main content
added 1 character in body
Source Link

In the built in Tile Palette tilemap editor, you can choose a GameObject brush to set custom tile GameObjects. How would I be able to set a gameObject onto a tile through a scripscript?. There is no function for this in the tilemap class, or at least the documentation does not mention anything, so how would this work?

Details:

I have a few prefabs that I would like to use the "gameObject brush" on; I also have a tilemap ready to place the tiles.

In the built in Tile Palette tilemap editor, you can choose a GameObject brush to set custom tile GameObjects. How would I be able to set a gameObject onto a tile through a scrip?. There is no function for this in the tilemap class, or at least the documentation does not mention anything, so how would this work?

Details:

I have a few prefabs that I would like to use the "gameObject brush" on; I also have a tilemap ready to place the tiles.

In the built in Tile Palette tilemap editor, you can choose a GameObject brush to set custom tile GameObjects. How would I be able to set a gameObject onto a tile through a script?. There is no function for this in the tilemap class, or at least the documentation does not mention anything, so how would this work?

Details:

I have a few prefabs that I would like to use the "gameObject brush" on; I also have a tilemap ready to place the tiles.

Changed rulemaking back to tilemap and scrip to script??? not sure why these were changes in the first place
Source Link

In the built in Tile Palette tilemap editor, you can choose a GameObject brush to set custom tile GameObjects. How would I be able to set a gameObject onto a tile through a scrip?. There is no function for this in the rulemakingtilemap class, or at least the documentation does not mention anything, so how would this work?

Details:

I have a few prefabs that I would like to use the "gameObject brush" on; I also have a tilemap ready to place the tiles.

In the built in Tile Palette tilemap editor, you can choose a GameObject brush to set custom tile GameObjects. How would I be able to set a gameObject onto a tile through a scrip?. There is no function for this in the rulemaking class, or at least the documentation does not mention anything, so how would this work?

Details:

I have a few prefabs that I would like to use the "gameObject brush" on; I also have a tilemap ready to place the tiles.

In the built in Tile Palette tilemap editor, you can choose a GameObject brush to set custom tile GameObjects. How would I be able to set a gameObject onto a tile through a scrip?. There is no function for this in the tilemap class, or at least the documentation does not mention anything, so how would this work?

Details:

I have a few prefabs that I would like to use the "gameObject brush" on; I also have a tilemap ready to place the tiles.

Don't repeat tags in title
Source Link
DMGregory
  • 140.8k
  • 23
  • 257
  • 401

How to set GameObject on tilemap through script unity

In the built in Tile PalletPalette tilemap editor, you can choose a GameObject brush to set custom tile GameObjects. How would I be able to set a gameObject on toonto a tile through a scriptscrip?. There is no function for this in the tilemaprulemaking class, or at least the documentation does not mention anything, so how would this work.?

Details: IDetails:

I have a few prefabs that I would like to use the "gameObject brush" on Ion; I also have a tilemap ready to place the tiles.

How to set GameObject on tilemap through script unity

In the built in Tile Pallet tilemap editor, you can choose a GameObject brush to set custom tile GameObjects. How would I be able to set a gameObject on to a tile through a script. There is no function for this in the tilemap class, or at least the documentation does not mention anything, so how would this work.

Details: I have a few prefabs that I would like to use the "gameObject brush" on I also have a tilemap ready to place the tiles.

How to set GameObject on tilemap through script

In the built in Tile Palette tilemap editor, you can choose a GameObject brush to set custom tile GameObjects. How would I be able to set a gameObject onto a tile through a scrip?. There is no function for this in the rulemaking class, or at least the documentation does not mention anything, so how would this work?

Details:

I have a few prefabs that I would like to use the "gameObject brush" on; I also have a tilemap ready to place the tiles.

Source Link
Loading