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Pikalek
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Starting in UE 5.3 they added Learning Agents, a plugin that allows you to train agents via reinforcement and imitation learning. See here for more: https://dev.epicgames.com/community/learning/courses/M3D/unreal-engine-learning-agents-getting-started/8OWY/unreal-engine-learning-agents-introductionhere for more.

Side note: Usingusing reinforcement learning for path finding is usually not recommended. See here for more:Read Why is Reinforcement Learning so rarely used in pathfinding?this Stack Exchange question & answers for more.

Starting in UE 5.3 they added Learning Agents, a plugin that allows you to train agents via reinforcement and imitation learning. See here for more: https://dev.epicgames.com/community/learning/courses/M3D/unreal-engine-learning-agents-getting-started/8OWY/unreal-engine-learning-agents-introduction

Side note: Using reinforcement learning for path finding is usually not recommended. See here for more: Why is Reinforcement Learning so rarely used in pathfinding?

Starting in UE 5.3 they added Learning Agents, a plugin that allows you to train agents via reinforcement and imitation learning. See here for more.

Side note: using reinforcement learning for path finding is usually not recommended. Read this Stack Exchange question & answers for more.

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Leroy
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Starting in UE 5.3 they added Learning Agents, a plugin that allows you to train agents via reinforcement and imitation learning. See here for more: https://dev.epicgames.com/community/learning/courses/M3D/unreal-engine-learning-agents-getting-started/8OWY/unreal-engine-learning-agents-introduction

Side note: Using reinforcement learning for path finding is usually not recommended. See here for more: Why is Reinforcement Learning so rarely used in pathfinding?