Timeline for How to handle similar actions in derived actors (inheritance)
Current License: CC BY-SA 3.0
16 events
| when toggle format | what | by | license | comment | |
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| Dec 13, 2011 at 16:07 | history | edited | Tetrad |
added ploymorphism tag
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| S Dec 13, 2011 at 16:07 | history | suggested | mikidelux |
added ploymorphism tag
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| Dec 13, 2011 at 15:36 | comment | added | saiy2k | @JariKomppa no probs :) u too answered me right... but i couldnt mark 2 right answers !!! | |
| Dec 13, 2011 at 15:29 | vote | accept | saiy2k | ||
| Dec 13, 2011 at 15:29 | vote | accept | saiy2k | ||
| Dec 13, 2011 at 15:29 | |||||
| Dec 13, 2011 at 13:54 | comment | added | Jari Komppa | I wrote the answer while you were discussing, sorry =) | |
| Dec 13, 2011 at 12:07 | review | Suggested edits | |||
| S Dec 13, 2011 at 16:07 | |||||
| Dec 13, 2011 at 11:23 | history | tweeted | twitter.com/#!/StackGameDev/status/146550694097330176 | ||
| Dec 13, 2011 at 11:08 | vote | accept | saiy2k | ||
| Dec 13, 2011 at 15:29 | |||||
| Dec 13, 2011 at 10:11 | comment | added | bummzack | @mikidelux well if you think your comment is understandable enough, then you can just copy-paste it. But Jari Komppa has already given basically the same answer as of now. | |
| Dec 13, 2011 at 10:10 | history | edited | Jari Komppa | CC BY-SA 3.0 |
more descriptive subject
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| Dec 13, 2011 at 10:10 | answer | added | mikidelux | timeline score: 2 | |
| Dec 13, 2011 at 10:08 | answer | added | Jari Komppa | timeline score: 4 | |
| Dec 13, 2011 at 10:08 | comment | added | bummzack | @mikidelux you should make an answer out of this | |
| Dec 13, 2011 at 10:01 | comment | added | mikidelux | If by "if the final waypoint is reached, then do class specific action" you mean just calling the "endFunction" then yes, polymorphism (en.wikipedia.org/wiki/Polymorphism_(computer_science)) will do the rest. | |
| Dec 13, 2011 at 9:44 | history | asked | saiy2k | CC BY-SA 3.0 |