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Well, you can now draw primitives, all with lines, and using mathematics.

(I tried to place the code here, but it is bugged, but it shows me everything wrong.)

Here I show how I did it: Source

I guess now I have to do some kind of smoothing, anti-Aliasing or whatever it's called, so that the lines don't look pixelated.

Preview

Well, you can now draw primitives, all with lines, and using mathematics.

(I tried to place the code here, but it is bugged, but it shows me everything wrong.)

Source

Preview

Well, you can now draw primitives, all with lines, and using mathematics.

(I tried to place the code here, but it is bugged, but it shows me everything wrong.)

Here I show how I did it: Source

I guess now I have to do some kind of smoothing, anti-Aliasing or whatever it's called, so that the lines don't look pixelated.

Preview

Source Link

Well, you can now draw primitives, all with lines, and using mathematics.

(I tried to place the code here, but it is bugged, but it shows me everything wrong.)

Source

Preview