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Valkea
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(Edit: modification of the URL which has changed, the old page was 404)

(Edit: modification of the URL which has changed, the old page was 404)

On my engine I also needed the ability to dynamically add and remove nodes to the graph at runtime (see thissee this) so the precomputed route only made things more complicated, so I scrapped it (not to mention my runtime A* solution was already running perfectly). Still, I was left wondering...

Bottom line, is this technique still relevant nowadays in any scenario?

(Edit: modification of the URL which has changed, the old page was 404)

On my engine I also needed the ability to dynamically add and remove nodes to the graph at runtime (see this) so the precomputed route only made things more complicated, so I scrapped it (not to mention my runtime A* solution was already running perfectly). Still, I was left wondering...

Bottom line, is this technique still relevant nowadays in any scenario?

On my engine I also needed the ability to dynamically add and remove nodes to the graph at runtime (see this) so the precomputed route only made things more complicated, so I scrapped it (not to mention my runtime A* solution was already running perfectly). Still, I was left wondering...

Bottom line, is this technique still relevant nowadays in any scenario?

(Edit: modification of the URL which has changed, the old page was 404)

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Engineer
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Tweeted twitter.com/#!/StackGameDev/status/147819157340168193
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David Gouveia
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