- Downloaded the source code from the game repo
- Downloaded and installed the DirectX SDK
- Purchased, downloaded and installed Doom 3 from Steam
- Open the solution in the neonew folder using VS2010 SP1
- Built the project
- Ran it
I don't know if the warning I am getting is the problem or if there is something else. Also, this is when the configuration being used is "Dedicated release", but I have also tried with "Dedicated Debug". It is my understanding that the "dedicated" versions dontdon't use OpenAL but is there any other difference?
Anyway, myMy main question is how: How to just get this to run from source. Any help or resources will be appreciated?