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Possible Duplicate:
How do I generate terrain like that of Scorched Earth?How do I generate terrain like that of Scorched Earth?
How can I generate Worms-style terrain?How can I generate Worms-style terrain?

I must build random curve line for the 2D Game on the BitMap (like in Worms, from the side).

Teacher said that I should do it using Terrain Generation through recourcy (I work in Delphi 7). I understand the main principle, but I don't know how to introduce it as code.

All measurements according to the screen resolution.

Possible Duplicate:
How do I generate terrain like that of Scorched Earth?
How can I generate Worms-style terrain?

I must build random curve line for the 2D Game on the BitMap (like in Worms, from the side).

Teacher said that I should do it using Terrain Generation through recourcy (I work in Delphi 7). I understand the main principle, but I don't know how to introduce it as code.

All measurements according to the screen resolution.

Possible Duplicate:
How do I generate terrain like that of Scorched Earth?
How can I generate Worms-style terrain?

I must build random curve line for the 2D Game on the BitMap (like in Worms, from the side).

Teacher said that I should do it using Terrain Generation through recourcy (I work in Delphi 7). I understand the main principle, but I don't know how to introduce it as code.

All measurements according to the screen resolution.

insert duplicate link
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Possible Duplicate:
How do I generate terrain like that of Scorched Earth?
How can I generate Worms-style terrain?

I must build random curve line for the 2D Game on the BitMap (like in Worms, from the side).

Teacher said that I should do it using Terrain Generation through recourcy (I work in Delphi 7). I understand the main principle, but I don't know how to introduce it as code.

All measurements according to the screen resolution.

I must build random curve line for the 2D Game on the BitMap (like in Worms, from the side).

Teacher said that I should do it using Terrain Generation through recourcy (I work in Delphi 7). I understand the main principle, but I don't know how to introduce it as code.

All measurements according to the screen resolution.

Possible Duplicate:
How do I generate terrain like that of Scorched Earth?
How can I generate Worms-style terrain?

I must build random curve line for the 2D Game on the BitMap (like in Worms, from the side).

Teacher said that I should do it using Terrain Generation through recourcy (I work in Delphi 7). I understand the main principle, but I don't know how to introduce it as code.

All measurements according to the screen resolution.

Post Closed as "exact duplicate" by bummzack, Tetrad
Rollback to Revision 3
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House
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  • 276

I must build random curve line for the 2D Game on the BitMap (like in Worms, from the side).

Teacher said that I should do it using Terrain Generation through recourcy (I work in Delphi 7). I understand the main principle, but I don't know how to introduce it as code.

All measurements according to the screen resolution.

I must build random curve line for the 2D Game on the BitMap (like in Worms, from the side).

Teacher said that I should do it using Terrain Generation through recourcy (I work in Delphi 7). I understand the main principle, but I don't know how to introduce it as code.

All measurements according to the screen resolution.

I must build random curve line for the 2D Game on the BitMap (like in Worms, from the side).

Teacher said that I should do it using Terrain Generation through recourcy (I work in Delphi 7). I understand the main principle, but I don't know how to introduce it as code.

All measurements according to the screen resolution.

added 2 characters in body
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Stas
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  • 3
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edited title
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House
  • 73.5k
  • 17
  • 188
  • 276
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deleted 151 characters in body; edited tags; edited title
Source Link
House
  • 73.5k
  • 17
  • 188
  • 276
Loading
Source Link
Stas
  • 11
  • 3
Loading