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A friend of mine and myself are working on a flash developed iOS (and later Android) puzzle board game. He's a programmerdeveloper and I'm a designer/developer so (no surprise) we have different points of view.

  • His method: make small tiles (100x100px) in Photoshop join them into the board and then in flash apply effects to the board to avoid repetition (80's not in the good way).

  • My method: precompose the whole board (960x640px+bleed) in Photoshop and than mask active and inactive areas in flash.

What do you think?

A friend of mine and myself are working on a flash developed iOS (and later Android) puzzle board game. He's a programmer and I'm a designer/developer so (no surprise) we have different points of view.

  • His method: make small tiles (100x100px) in Photoshop join them into the board and then in flash apply effects to the board to avoid repetition (80's not in the good way).

  • My method: precompose the whole board (960x640px+bleed) in Photoshop and than mask active and inactive areas in flash.

What do you think?

A friend of mine and myself are working on a flash developed iOS (and later Android) puzzle board game. He's a developer and I'm a designer/developer so (no surprise) we have different points of view.

  • His method: make small tiles (100x100px) in Photoshop join them into the board and then in flash apply effects to the board to avoid repetition (80's not in the good way).

  • My method: precompose the whole board (960x640px+bleed) in Photoshop and than mask active and inactive areas in flash.

What do you think?

Improved formatting
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bummzack
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A friend of mine and myself are working on a flash developed iOS (and later Android) puzzle board game. He's a programmer and I'm a designer/developer so (no surprise) we have different points of view. Anyway,

  • His method: make small tiles (100x100px) in photoshopPhotoshop join them into the board and then in flash apply effects to the board to avoid repetition (80's not in the good way).

  • My method: precompose the whole board (960x640px+bleed) in photoshopPhotoshop and than mask active and inactive areas in flash.

What do you think?

Thank you in advance!

A friend of mine and myself are working on a flash developed iOS (and later Android) puzzle board game. He's a programmer and I'm a designer/developer so (no surprise) we have different points of view. Anyway,

  • His method: make small tiles (100x100px) in photoshop join them into the board and then in flash apply effects to the board to avoid repetition (80's not in the good way).

  • My method: precompose the whole board (960x640px+bleed) in photoshop and than mask active and inactive areas in flash.

What do you think?

Thank you in advance!

A friend of mine and myself are working on a flash developed iOS (and later Android) puzzle board game. He's a programmer and I'm a designer/developer so (no surprise) we have different points of view.

  • His method: make small tiles (100x100px) in Photoshop join them into the board and then in flash apply effects to the board to avoid repetition (80's not in the good way).

  • My method: precompose the whole board (960x640px+bleed) in Photoshop and than mask active and inactive areas in flash.

What do you think?

optimizing Optimizing graphics for an iOS flash game

FriendA friend of mine and memyself are working on a flash developed iOS (and later Android) puzzle board game. He's a programmer and I'm a designer/developer so (no surprise) we have a different points of view. anyway Anyway, he's method: make small tiles (100x100px) in photoshop join them into the board and then in flash apply effects to the board to avoid repetition (80's not in the good way)

my method: precompose the whole board (960x640px+bleed) in photoshop and than mask active and inactive areas in flash

  • His method: make small tiles (100x100px) in photoshop join them into the board and then in flash apply effects to the board to avoid repetition (80's not in the good way).

  • My method: precompose the whole board (960x640px+bleed) in photoshop and than mask active and inactive areas in flash.

whatWhat do you think? thank

Thank you in advance!

optimizing graphics for iOS flash game

Friend of mine and me are working on a flash developed iOS (and later Android) puzzle board game. He's a programmer and I'm a designer/developer so (no surprise) we have a different points of view. anyway, he's method: make small tiles (100x100px) in photoshop join them into the board and then in flash apply effects to the board to avoid repetition (80's not in the good way)

my method: precompose the whole board (960x640px+bleed) in photoshop and than mask active and inactive areas in flash

what do you think? thank you in advance!

Optimizing graphics for an iOS flash game

A friend of mine and myself are working on a flash developed iOS (and later Android) puzzle board game. He's a programmer and I'm a designer/developer so (no surprise) we have different points of view. Anyway,

  • His method: make small tiles (100x100px) in photoshop join them into the board and then in flash apply effects to the board to avoid repetition (80's not in the good way).

  • My method: precompose the whole board (960x640px+bleed) in photoshop and than mask active and inactive areas in flash.

What do you think?

Thank you in advance!

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