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You can compile shaders without main. This makes sense since a program can only have one main per shader type (i.e. vertex, fragment...) but several shaders of the same type can be linked.
You can compile shaders without main. This makes sense since a program can only have one main but several shaders.
You can compile shaders without main. This makes sense since a program can only have one main per shader type (i.e. vertex, fragment...) but several shaders of the same type can be linked.