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Fixed the link
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Andrew Russell
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I have been looking at the XNA Platformer SampleXNA Platformer Sample and noticed that, when you change the resolution, the game world still renders at 800x480 and not the new width and height of the display.

Can anyone suggest a simple way to make the Platformer sample support multiple resolutions?

I have been looking at the XNA Platformer Sample and noticed that, when you change the resolution, the game world still renders at 800x480 and not the new width and height of the display.

Can anyone suggest a simple way to make the Platformer sample support multiple resolutions?

I have been looking at the XNA Platformer Sample and noticed that, when you change the resolution, the game world still renders at 800x480 and not the new width and height of the display.

Can anyone suggest a simple way to make the Platformer sample support multiple resolutions?

Added links, fixed names, various grammar improvements.
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Andrew Russell
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XNA platform examplePlatformer Sample: Supporting multiple resolution supportresolutions?

I have been looking at the XNA platform exampleXNA Platformer Sample and noticed that, when you change the resolution, the tile enginegame world still renders at 800x600800x480 and not the new width and height of the graphic device propertiesdisplay.

Can anyone suggest a simple way to ensuremake the platform example supportsPlatformer sample support multiple resolutions.

Thanks?

XNA platform example multiple resolution support

I have been looking at the XNA platform example and noticed that when you change the resolution the tile engine still renders at 800x600 not the width and height of the graphic device properties.

Can anyone suggest a simple way to ensure the platform example supports multiple resolutions.

Thanks

XNA Platformer Sample: Supporting multiple resolutions?

I have been looking at the XNA Platformer Sample and noticed that, when you change the resolution, the game world still renders at 800x480 and not the new width and height of the display.

Can anyone suggest a simple way to make the Platformer sample support multiple resolutions?

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JOB
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XNA platform example multiple resolution support

I have been looking at the XNA platform example and noticed that when you change the resolution the tile engine still renders at 800x600 not the width and height of the graphic device properties.

Can anyone suggest a simple way to ensure the platform example supports multiple resolutions.

Thanks