Skip to main content
added 292 characters in body
Source Link
Rudy_TM
  • 1.4k
  • 4
  • 22
  • 32

I am having a weird error when uploading my game in the phones.

E/Adreno200-EGL(5128): qeglDrvAPI_eglGetConfigAttrib:484>: EGL_BAD_ATTRIBUTE

I am uploading the textures with AssetManager.

I am using OpenGL 1.0.

It begans to upload the textures, but when it is about to finish uploading them, it finishes unexpectedly without any message in logcat.

Any ideas what is happening?

When I updated my xperia ray to ics it began having this problem

And when it loads, and I navigate through screens I get this in logcat

<qgl2DrvAPI_glClear:33>: GL_INVALID_VALUE

This is my line using the clear

  • this.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);

The type of gl is GL10

Although the first error occurs when it is loading :/

Here is my logcat output

enter image description here

I am having a weird error when uploading my game in the phones.

E/Adreno200-EGL(5128): qeglDrvAPI_eglGetConfigAttrib:484>: EGL_BAD_ATTRIBUTE

I am uploading the textures with AssetManager.

I am using OpenGL 1.0.

It begans to upload the textures, but when it is about to finish uploading them, it finishes unexpectedly without any message in logcat.

Any ideas what is happening?

When I updated my xperia ray to ics it began having this problem

And when it loads, and I navigate through screens I get this in logcat

<qgl2DrvAPI_glClear:33>: GL_INVALID_VALUE

I am having a weird error when uploading my game in the phones.

E/Adreno200-EGL(5128): qeglDrvAPI_eglGetConfigAttrib:484>: EGL_BAD_ATTRIBUTE

I am uploading the textures with AssetManager.

I am using OpenGL 1.0.

It begans to upload the textures, but when it is about to finish uploading them, it finishes unexpectedly without any message in logcat.

Any ideas what is happening?

When I updated my xperia ray to ics it began having this problem

And when it loads, and I navigate through screens I get this in logcat

<qgl2DrvAPI_glClear:33>: GL_INVALID_VALUE

This is my line using the clear

  • this.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);

The type of gl is GL10

Although the first error occurs when it is loading :/

Here is my logcat output

enter image description here

Tweeted twitter.com/#!/StackGameDev/status/230440175564619777
added 122 characters in body
Source Link
Rudy_TM
  • 1.4k
  • 4
  • 22
  • 32

I am having a weird error when uploading my game in the phones.

E/Adreno200-EGL(5128): <qeglDrvAPI_eglGetConfigAttribqeglDrvAPI_eglGetConfigAttrib:484>: EGL_BAD_ATTRIBUTE

I am uploading the textures with AssetManager.

I am using OpenGL 1.0.

It begans to upload the textures, but when it is about to finish uploading them, it finishes unexpectedly without any message in logcat.

Any ideas what is happening?

When I updated my xperia ray to ics it began having this problem

And when it loads, and I navigate through screens I get this in logcat

<qgl2DrvAPI_glClear:33>: GL_INVALID_VALUE

I am having a weird error when uploading my game in the phones.

E/Adreno200-EGL(5128): <qeglDrvAPI_eglGetConfigAttrib:484>: EGL_BAD_ATTRIBUTE

I am uploading the textures with AssetManager.

I am using OpenGL 1.0.

It begans to upload the textures, but when it is about to finish uploading them, it finishes unexpectedly without any message in logcat.

Any ideas what is happening?

When I updated my xperia ray to ics it began having this problem

I am having a weird error when uploading my game in the phones.

E/Adreno200-EGL(5128): qeglDrvAPI_eglGetConfigAttrib:484>: EGL_BAD_ATTRIBUTE

I am uploading the textures with AssetManager.

I am using OpenGL 1.0.

It begans to upload the textures, but when it is about to finish uploading them, it finishes unexpectedly without any message in logcat.

Any ideas what is happening?

When I updated my xperia ray to ics it began having this problem

And when it loads, and I navigate through screens I get this in logcat

<qgl2DrvAPI_glClear:33>: GL_INVALID_VALUE

edited title
Link
Rudy_TM
  • 1.4k
  • 4
  • 22
  • 32

Weird error with opengl in Android using Libgdx : "EGL_BAD_ATTRIBUTE"

Source Link
Rudy_TM
  • 1.4k
  • 4
  • 22
  • 32
Loading