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Waqas
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I have multiple sprite sheets for my object(Parrot) like eating, moving left to right, right to left and much more. I am using AndEngine gles2.0. How should I implement it? Every time I have to use different sprite sheet, detach previous one and on same location add new one. This is going to be hectic!

Anyone here who already implemented this kind of scenario? If I use single sprite sheet for every animation it size will increase and it will throw a exception of virtualout of memory exceed!

I have multiple sprite sheets for my object(Parrot) like eating, moving left to right, right to left and much more. I am using AndEngine gles2.0. How should I implement it? Every time I have to use different sprite sheet, detach previous one and on same location add new one. This is going to be hectic!

Anyone here who already implemented this kind of scenario? If I use single sprite sheet for every animation it size will increase and it will throw a exception of virtual memory exceed!

I have multiple sprite sheets for my object(Parrot) like eating, moving left to right, right to left and much more. I am using AndEngine gles2.0. How should I implement it? Every time I have to use different sprite sheet, detach previous one and on same location add new one. This is going to be hectic!

Anyone here who already implemented this kind of scenario? If I use single sprite sheet for every animation it size will increase and it will throw a exception of out of memory!

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Source Link
Waqas
  • 191
  • 1
  • 10

using Using multiple sprite sheets for same object AndEnginge

I have multiple sprite sheets for my object(Parrot) like eating, moving left to right, right to left and much more. I am using AndEngine gles2.0. How should I implement it? everyEvery time I have to use different sprite sheet, detach previous one and on same location add new one. This is going to be hectic!

Anyone here who already implemented this kind of scenario? If I use single sprite sheet for every animation it size will increase and it will throw a exception of virtual memory exceed!

using multiple sprite sheets for same object AndEnginge

I have multiple sprite sheets for my object(Parrot) like eating, moving left to right, right to left and much more. I am using AndEngine gles2.0. How should I implement it? every time I have to use different sprite sheet, detach previous one and on same location add new one. This is going to be hectic!

Anyone here who already implemented this kind of scenario? If I use single sprite sheet for every animation it size will increase and it will throw a exception of virtual memory exceed!

Using multiple sprite sheets for same object AndEnginge

I have multiple sprite sheets for my object(Parrot) like eating, moving left to right, right to left and much more. I am using AndEngine gles2.0. How should I implement it? Every time I have to use different sprite sheet, detach previous one and on same location add new one. This is going to be hectic!

Anyone here who already implemented this kind of scenario? If I use single sprite sheet for every animation it size will increase and it will throw a exception of virtual memory exceed!

Source Link
Waqas
  • 191
  • 1
  • 10

using multiple sprite sheets for same object AndEnginge

I have multiple sprite sheets for my object(Parrot) like eating, moving left to right, right to left and much more. I am using AndEngine gles2.0. How should I implement it? every time I have to use different sprite sheet, detach previous one and on same location add new one. This is going to be hectic!

Anyone here who already implemented this kind of scenario? If I use single sprite sheet for every animation it size will increase and it will throw a exception of virtual memory exceed!