I have multiple sprite sheets for my object(Parrot) like eating, moving left to right, right to left and much more. I am using AndEngine gles2.0. How should I implement it? Every time I have to use different sprite sheet, detach previous one and on same location add new one. This is going to be hectic!
Anyone here who already implemented this kind of scenario? If I use single sprite sheet for every animation it size will increase and it will throw a exception of virtualout of memory exceed!