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Removing blacklisted engine tag.
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Vaillancourt
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I have to work with multiple game engines, like

  • Cocos2d
  • Unity3d
  • Galaxy

While working with multiple game engines, what practices should iI follow?

EDIT: Is there any guideline to follow For instance, that would be better as while any one working with multiple game engines?

EDIT: Whilewe made a game made bywith Cocos2d and done well at AppStore, then our targetreleased it on the AppStore. Now we want to port it to other platforms, then we utilize Unity3D using Unity. Here what should we do

What would be the course of actions to follow?

I have to work with multiple game engines, like

  • Cocos2d
  • Unity3d
  • Galaxy

While working with multiple game engines, what practices should i follow?

EDIT: Is there any guideline to follow, that would be better as while any one working with multiple game engines?

EDIT: While a game made by Cocos2d and done well at AppStore, then our target it to port to other platforms, then we utilize Unity3D. Here what should we do?

I have to work with multiple game engines, like

  • Cocos2d
  • Unity3d
  • Galaxy

While working with multiple game engines, what practices should I follow?

For instance, we made a game with Cocos2d and released it on the AppStore. Now we want to port it to other platforms using Unity.

What would be the course of actions to follow?

Post Closed as "not constructive" by House, CommunityBot, Ricket
added 115 characters in body
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Good practices while working with multiple game engines, porting a game to a new engine

I have to work with multiple game engines, like

  • Cocos2d
  • Unity3d
  • Galaxy

While working with multiple game engines, what practices should i follow?

EDIT: Is there any guideline to follow, that would be better as while any one working with multiple game engines?

EDIT: While a game made by Cocos2d and done well at AppStore, then our target it to port to other platforms, then we utilize Unity3D. Here what should we do?

Good practices while working with multiple game engines

I have to work with multiple game engines, like

  • Cocos2d
  • Unity3d
  • Galaxy

While working with multiple game engines, what practices should i follow?

Good practices while working with multiple game engines, porting a game to a new engine

I have to work with multiple game engines, like

  • Cocos2d
  • Unity3d
  • Galaxy

While working with multiple game engines, what practices should i follow?

EDIT: Is there any guideline to follow, that would be better as while any one working with multiple game engines?

EDIT: While a game made by Cocos2d and done well at AppStore, then our target it to port to other platforms, then we utilize Unity3D. Here what should we do?

Source Link

Good practices while working with multiple game engines

I have to work with multiple game engines, like

  • Cocos2d
  • Unity3d
  • Galaxy

While working with multiple game engines, what practices should i follow?