I have to work with multiple game engines, like
- Cocos2d
- Unity3d
- Galaxy
While working with multiple game engines, what practices should iI follow?
EDIT: Is there any guideline to follow For instance, that would be better as while any one working with multiple game engines?
EDIT: Whilewe made a game made bywith Cocos2d and done well at AppStore, then our targetreleased it on the AppStore. Now we want to port it to other platforms, then we utilize Unity3D using Unity. Here what should we do
What would be the course of actions to follow?