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Apr 11, 2022 at 12:00 history tweeted twitter.com/StackGameDev/status/1513487032009564165
Sep 30, 2010 at 15:18 vote accept Christopher Horenstein
Sep 28, 2010 at 18:54 answer added topright timeline score: 0
Sep 28, 2010 at 13:25 answer added Nailer timeline score: 2
Sep 28, 2010 at 12:26 comment added Nailer I like your gameplay idea by the way =)
Sep 28, 2010 at 11:19 answer added tenpn timeline score: 2
Sep 28, 2010 at 3:22 history edited Christopher Horenstein
added tags
Sep 27, 2010 at 22:30 history edited Christopher Horenstein CC BY-SA 2.5
added engine being used per comment request
Sep 27, 2010 at 22:19 answer added dash-tom-bang timeline score: 5
Sep 27, 2010 at 22:14 comment added CodeSmile don't see the dupe, the question is about how to design a specific game's requirements in code, using a component system (@Christopher: mentioning which one would help though, are you using Unity? Torque? Proprietary?)
Sep 27, 2010 at 22:12 comment added dash-tom-bang There is an actual question here, though, as opposed to the "question" at the link that Joe gives.
Sep 27, 2010 at 21:10 comment added user744 possible duplicate of Component-Based System Information
Sep 27, 2010 at 20:11 history edited Christopher Horenstein CC BY-SA 2.5
revised title slightly
Sep 27, 2010 at 19:51 history asked Christopher Horenstein CC BY-SA 2.5