How to use threads with DirectX11?
I have only found the documents on MSDN: http://msdn.microsoft.com/en-us/library/windows/desktop/ff476884(v=vs.85).aspx althoughAlthough it doesn't say anything about creating them, justit mentions that device is thread-safe while device context is not.
Does the framework usesuse threads by itself (if driver supports it) when heit thinks it's more optimal or maybe? Or do we have to use some external library like BOOST to play around with threads?