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Threads in How do I use threads together with DirectX11?

How to use threads with DirectX11?

I have only found the documents on MSDN: http://msdn.microsoft.com/en-us/library/windows/desktop/ff476884(v=vs.85).aspx althoughAlthough it doesn't say anything about creating them, justit mentions that device is thread-safe while device context is not.

Does the framework usesuse threads by itself (if driver supports it) when heit thinks it's more optimal or maybe? Or do we have to use some external library like BOOST to play around with threads?

Threads in DirectX11

How to use threads with DirectX11?

I have only found the documents on MSDN: http://msdn.microsoft.com/en-us/library/windows/desktop/ff476884(v=vs.85).aspx although it doesn't say anything about creating them, just that device is thread-safe while device context is not.

Does the framework uses threads by itself (if driver supports it) when he thinks it's more optimal or maybe we have to use some external library like BOOST to play around with threads?

How do I use threads together with DirectX11?

I have only found the documents on MSDN: http://msdn.microsoft.com/en-us/library/windows/desktop/ff476884(v=vs.85).aspx Although it doesn't say anything about creating them, it mentions that device is thread-safe while device context is not.

Does the framework use threads by itself (if driver supports it) when it thinks it's more optimal? Or do we have to use some external library like BOOST to play around with threads?

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Threads in DirectX11

How to use threads with DirectX11?

I have only found the documents on MSDN: http://msdn.microsoft.com/en-us/library/windows/desktop/ff476884(v=vs.85).aspx although it doesn't say anything about creating them, just that device is thread-safe while device context is not.

Does the framework uses threads by itself (if driver supports it) when he thinks it's more optimal or maybe we have to use some external library like BOOST to play around with threads?