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Tetrad
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Do "write once run anywhere" engines require platform specific code for multiplayer?

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Mobile Game Dev Engines And "Write Once Run Anywhere" Multiplayer - Android/iPhone Do "write once run anywhere" engines require platform specific code?

I've been investigating the myriad selection of mobile game dev engines that allow compilation of your code onto multiple target platforms, but, something I can't seem to figure out is if multi-platform "write it once" development is possible when you bring multiplayer into the equation.

I've looked at Unity and Monkey mostly, so far, but aside from seeing threads on the Monkey forum such as "I've developed such and such networking library for Monkey"... I can't find a definitive answer. That example is one of many that causes me concern.

Is it the case that if you used [insert anya cross platform engine you're familiar with here], you'd have to write platform specific code for the networking portion of your game/app?for the networking portion of your game/app? (Even if the rest of the game did work on your target platforms with no/minimal platform-specific "jiggery".

I'm not talking about cross-platform multiplayer, but I do presume that'd be a happy by-product of a write-once-deploy-anywhere (within reason) networking solution.

Mobile Game Dev Engines And "Write Once Run Anywhere" Multiplayer - Android/iPhone

I've been investigating the myriad selection of mobile game dev engines that allow compilation of your code onto multiple target platforms, but, something I can't seem to figure out is if multi-platform "write it once" development is possible when you bring multiplayer into the equation.

I've looked at Unity and Monkey mostly, so far, but aside from seeing threads on the Monkey forum such as "I've developed such and such networking library for Monkey"... I can't find a definitive answer. That example is one of many that causes me concern.

Is it the case that if you used [insert any engine you're familiar with here], you'd have to write platform specific code for the networking portion of your game/app? (Even if the rest of the game did work on your target platforms with no/minimal platform-specific "jiggery".

I'm not talking about cross-platform multiplayer, but I do presume that'd be a happy by-product of a write-once-deploy-anywhere (within reason) networking solution.

Do "write once run anywhere" engines require platform specific code?

I've been investigating the myriad selection of mobile game dev engines that allow compilation of your code onto multiple target platforms, but, something I can't seem to figure out is if multi-platform "write it once" development is possible when you bring multiplayer into the equation.

I've looked at Unity and Monkey mostly, so far, but aside from seeing threads on the Monkey forum such as "I've developed such and such networking library for Monkey"... I can't find a definitive answer. That example is one of many that causes me concern.

Is it the case that if you used a cross platform engine, you'd have to write platform specific code for the networking portion of your game/app? (Even if the rest of the game did work on your target platforms with no/minimal platform-specific "jiggery".

I'm not talking about cross-platform multiplayer, but I do presume that'd be a happy by-product of a write-once-deploy-anywhere (within reason) networking solution.

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