Here's a video of the problem: http://www.youtube.com/watch?v=uFWxHtHtqAI
#include "stdafx.h"
#ifndef DYNAMIC_TEXTURE_H
#define DYNAMIC_TEXTURE_H
#include <amp.h>
#include <amp_math.h>
using namespace concurrency;
using namespace concurrency::fast_math;
using namespace Ogre;
#define ValidTexCoord(x, y, width, height) ((x) >= 0 && (x) < (width) && (y) >= 0 && (y) < (height))
void TextureKernel(array<uint32, 2> &buffer, array_view<uint32, 2> texture, uint32 x, uint32 y, Real rot, Real scale, bool alpha)
{
Real
c = cos(-rot) / scale,
s = sin(-rot) / scale;
int32
//e = int32(sqrt((texture.extent[1] * texture.extent[1]) + (texture.extent[0] * texture.extent[0])) * scale * 0.5F),
dx = texture.extent[1] / 2,
dy = texture.extent[0] / 2;
parallel_for_each(buffer.extent, [=, &buffer](index<2> idx) restrict(amp)
{
int32
tex_x = int32((Real(idx[1] - x) * c) - (Real(idx[0] - y) * s)) + dx,
tex_y = int32((Real(idx[1] - x) * s) + (Real(idx[0] - y) * c)) + dy;
if(ValidTexCoord(tex_x, tex_y, texture.extent[1], texture.extent[0]))
{
if(!alpha || (alpha && texture(tex_y, tex_x) != 0))
{
buffer(idx) = texture(tex_y, tex_x);
}
}
else
{
buffer(idx) = 0x336699FF;
}
});
}
template<typename T, int32 Rank>
void SetKernel(array<T, Rank> &arr, T val)
{
parallel_for_each(arr.extent, [&arr, val](index<Rank> idx) restrict(amp)
{
arr(idx) = val;
});
}
class DynamicTexture
{
static int32
id;
array<uint32, 2>
buffer;
public:
const int32
width,
height;
TexturePtr
textureptr;
DynamicTexture(const int32 width, const int32 height, uint32 color = 0) :
width(width),
height(height),
buffer(extent<2>(height, width))
{
SetKernel(buffer, color);
textureptr = TextureManager::getSingleton().createManual("DynamicTexture" + StringConverter::toString(++id), ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TextureType::TEX_TYPE_2D, width, height, 0, PixelFormat::PF_A8R8G8B8);
}
~DynamicTexture()
{
}
void Texture(TexturePtr texture, uint32 x, uint32 y, Real rot = 0.F, Real scale = 1.F, bool alpha = false)
{
HardwarePixelBufferSharedPtr
pixelbuffer = texture->getBuffer();
TextureKernel(buffer, array_view<uint32, 2>(texture->getHeight(), texture->getWidth(), (uint32 *)pixelbuffer->lock(HardwareBuffer::HBL_READ_ONLY)), x, y, rot, scale, alpha);
pixelbuffer->unlock();
}
void CopyToBuffer()
{
HardwarePixelBufferSharedPtr
pixelbuffer = textureptr->getBuffer();
copy(buffer, stdext::make_checked_array_iterator<uint32 *>((uint32 *)pixelbuffer->lock(HardwareBuffer::HBL_DISCARD), width * height));
pixelbuffer->unlock();
}
void Reset(uint32 color)
{
SetKernel(buffer, color);
}
};
int32
DynamicTexture::id = 0;
#endif
#include "stdafx.h"
#ifndef DYNAMIC_TEXTURE_H
#define DYNAMIC_TEXTURE_H
#include <amp.h>
#include <amp_math.h>
using namespace concurrency;
using namespace concurrency::fast_math;
using namespace Ogre;
#define ValidTexCoord(x, y, width, height) ((x) >= 0 && (x) < (width) && (y) >= 0 && (y) < (height))
void TextureKernel(array<uint32, 2> &buffer, array_view<uint32, 2> texture, uint32 x, uint32 y, Real rot, Real scale, bool alpha)
{
Real
c = cos(-rot) / scale,
s = sin(-rot) / scale;
int32
//e = int32(sqrt((texture.extent[1] * texture.extent[1]) + (texture.extent[0] * texture.extent[0])) * scale * 0.5F),
dx = texture.extent[1] / 2,
dy = texture.extent[0] / 2;
parallel_for_each(buffer.extent, [=, &buffer](index<2> idx) restrict(amp)
{
int32
tex_x = int32((Real(idx[1] - x) * c) - (Real(idx[0] - y) * s)) + dx,
tex_y = int32((Real(idx[1] - x) * s) + (Real(idx[0] - y) * c)) + dy;
if(ValidTexCoord(tex_x, tex_y, texture.extent[1], texture.extent[0]))
{
if(!alpha || (alpha && texture(tex_y, tex_x) != 0))
{
buffer(idx) = texture(tex_y, tex_x);
}
}
else
{
buffer(idx) = 0x336699FF;
}
});
}
template<typename T, int32 Rank>
void SetKernel(array<T, Rank> &arr, T val)
{
parallel_for_each(arr.extent, [&arr, val](index<Rank> idx) restrict(amp)
{
arr(idx) = val;
});
}
class DynamicTexture
{
static int32
id;
array<uint32, 2>
buffer;
public:
const int32
width,
height;
TexturePtr
textureptr;
DynamicTexture(const int32 width, const int32 height, uint32 color = 0) :
width(width),
height(height),
buffer(extent<2>(height, width))
{
SetKernel(buffer, color);
textureptr = TextureManager::getSingleton().createManual("DynamicTexture" + StringConverter::toString(++id), ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TextureType::TEX_TYPE_2D, width, height, 0, PixelFormat::PF_A8R8G8B8);
}
~DynamicTexture()
{
}
void Texture(TexturePtr texture, uint32 x, uint32 y, Real rot = 0.F, Real scale = 1.F, bool alpha = false)
{
HardwarePixelBufferSharedPtr
pixelbuffer = texture->getBuffer();
TextureKernel(buffer, array_view<uint32, 2>(texture->getHeight(), texture->getWidth(), (uint32 *)pixelbuffer->lock(HardwareBuffer::HBL_READ_ONLY)), x, y, rot, scale, alpha);
pixelbuffer->unlock();
}
void CopyToBuffer()
{
HardwarePixelBufferSharedPtr
pixelbuffer = textureptr->getBuffer();
copy(buffer, stdext::make_checked_array_iterator<uint32 *>((uint32 *)pixelbuffer->lock(HardwareBuffer::HBL_DISCARD), width * height));
pixelbuffer->unlock();
}
void Reset(uint32 color)
{
SetKernel(buffer, color);
}
};
int32
DynamicTexture::id = 0;
#endif
#define ValidTexCoord(x, y, width, height) ((x) >= 0 && (x) < (width) && (y) >= 0 && (y) < (height))
void TextureKernel(array<uint32, 2> &buffer, array_view<uint32, 2> texture, uint32 x, uint32 y, Real rot, Real scale, bool alpha)
{
Real
c = cos(-rot) / scale,
s = sin(-rot) / scale;
int32
//e = int32(sqrt((texture.extent[1] * texture.extent[1]) + (texture.extent[0] * texture.extent[0])) * scale * 0.5F),
dx = texture.extent[1] / 2,
dy = texture.extent[0] / 2;
parallel_for_each(buffer.extent, [=, &buffer](index<2> idx) restrict(amp)
{
int32
tex_x = int32((Real(idx[1] - x) * c) - (Real(idx[0] - y) * s)) + dx,
tex_y = int32((Real(idx[1] - x) * s) + (Real(idx[0] - y) * c)) + dy;
if(ValidTexCoord(tex_x, tex_y, texture.extent[1], texture.extent[0]))
{
if(!alpha || (alpha && texture(tex_y, tex_x) != 0))
{
buffer(idx) = texture(tex_y, tex_x);
}
}
else
{
buffer(idx) = 0x336699FF;
}
});
}
template<typename T, int32 Rank>
void SetKernel(array<T, Rank> &arr, T val)
{
parallel_for_each(arr.extent, [&arr, val](index<Rank> idx) restrict(amp)
{
arr(idx) = val;
});
}
class DynamicTexture
{
static int32
id;
array<uint32, 2>
buffer;
public:
const int32
width,
height;
TexturePtr
textureptr;
DynamicTexture(const int32 width, const int32 height, uint32 color = 0) :
width(width),
height(height),
buffer(extent<2>(height, width))
{
SetKernel(buffer, color);
textureptr = TextureManager::getSingleton().createManual("DynamicTexture" + StringConverter::toString(++id), ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TextureType::TEX_TYPE_2D, width, height, 0, PixelFormat::PF_A8R8G8B8);
}
~DynamicTexture()
{
}
void Texture(TexturePtr texture, uint32 x, uint32 y, Real rot = 0.F, Real scale = 1.F, bool alpha = false)
{
HardwarePixelBufferSharedPtr
pixelbuffer = texture->getBuffer();
TextureKernel(buffer, array_view<uint32, 2>(texture->getHeight(), texture->getWidth(), (uint32 *)pixelbuffer->lock(HardwareBuffer::HBL_READ_ONLY)), x, y, rot, scale, alpha);
pixelbuffer->unlock();
}
void CopyToBuffer()
{
HardwarePixelBufferSharedPtr
pixelbuffer = textureptr->getBuffer();
copy(buffer, stdext::make_checked_array_iterator<uint32 *>((uint32 *)pixelbuffer->lock(HardwareBuffer::HBL_DISCARD), width * height));
pixelbuffer->unlock();
}
void Reset(uint32 color)
{
SetKernel(buffer, color);
}
};
int32
DynamicTexture::id = 0;
#include "stdafx.h"
#ifndef DYNAMIC_TEXTURE_H
#define DYNAMIC_TEXTURE_H
#include <amp.h>
#include <amp_math.h>
using namespace concurrency;
using namespace concurrency::fast_math;
using namespace Ogre;
#define ValidTexCoord(x, y, width, height) ((x) >= 0 && (x) < (width) && (y) >= 0 && (y) < (height))
void TextureKernel(array<uint32, 2> &buffer, array_view<uint32, 2> texture, uint32 x, uint32 y, Real rot, Real scale, bool alpha)
{
Real
c = cos(-rot) / scale,
s = sin(-rot) / scale;
int32
//e = int32(sqrt((texture.extent[1] * texture.extent[1]) + (texture.extent[0] * texture.extent[0])) * scale * 0.5F),
dx = texture.extent[1] / 2,
dy = texture.extent[0] / 2;
parallel_for_each(buffer.extent, [=, &buffer](index<2> idx) restrict(amp)
{
int32
tex_x = int32((Real(idx[1] - x) * c) - (Real(idx[0] - y) * s)) + dx,
tex_y = int32((Real(idx[1] - x) * s) + (Real(idx[0] - y) * c)) + dy;
if(ValidTexCoord(tex_x, tex_y, texture.extent[1], texture.extent[0]))
{
if(!alpha || (alpha && texture(tex_y, tex_x) != 0))
{
buffer(idx) = texture(tex_y, tex_x);
}
}
else
{
buffer(idx) = 0x336699FF;
}
});
}
template<typename T, int32 Rank>
void SetKernel(array<T, Rank> &arr, T val)
{
parallel_for_each(arr.extent, [&arr, val](index<Rank> idx) restrict(amp)
{
arr(idx) = val;
});
}
class DynamicTexture
{
static int32
id;
array<uint32, 2>
buffer;
public:
const int32
width,
height;
TexturePtr
textureptr;
DynamicTexture(const int32 width, const int32 height, uint32 color = 0) :
width(width),
height(height),
buffer(extent<2>(height, width))
{
SetKernel(buffer, color);
textureptr = TextureManager::getSingleton().createManual("DynamicTexture" + StringConverter::toString(++id), ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TextureType::TEX_TYPE_2D, width, height, 0, PixelFormat::PF_A8R8G8B8);
}
~DynamicTexture()
{
}
void Texture(TexturePtr texture, uint32 x, uint32 y, Real rot = 0.F, Real scale = 1.F, bool alpha = false)
{
HardwarePixelBufferSharedPtr
pixelbuffer = texture->getBuffer();
TextureKernel(buffer, array_view<uint32, 2>(texture->getHeight(), texture->getWidth(), (uint32 *)pixelbuffer->lock(HardwareBuffer::HBL_READ_ONLY)), x, y, rot, scale, alpha);
pixelbuffer->unlock();
}
void CopyToBuffer()
{
HardwarePixelBufferSharedPtr
pixelbuffer = textureptr->getBuffer();
copy(buffer, stdext::make_checked_array_iterator<uint32 *>((uint32 *)pixelbuffer->lock(HardwareBuffer::HBL_DISCARD), width * height));
pixelbuffer->unlock();
}
void Reset(uint32 color)
{
SetKernel(buffer, color);
}
};
int32
DynamicTexture::id = 0;
#endif
Also note that idx[1] represents the x value in the array and idx[0] represents the y because it's arranged in the manner that value = buffer[y + (x * height]height)] (or something along those lines, but just know it's in the correct format).
#include "stdafx.h"
#ifndef DYNAMIC_TEXTURE_H
#define DYNAMIC_TEXTURE_H
#include <amp.h>
#include <amp_math.h>
using namespace concurrency;
using namespace concurrency::fast_math;
using namespace Ogre;
#define ValidTexCoord(x, y, width, height) ((x) >= 0 && (x) < (width) && (y) >= 0 && (y) < (height))
void TextureKernel(array<uint32, 2> &buffer, array_view<uint32, 2> texture, uint32 x, uint32 y, Real rot, Real scale, bool alpha)
{
Real
c = cos(-rot) / scale,
s = sin(-rot) / scale;
int32
e = int32(sqrt((texture.extent[1] * texture.extent[1]) + (texture.extent[0] * texture.extent[0])) * scale * 0.5F),
dx = texture.extent[1] / 2,
dy = texture.extent[0] / 2;
parallel_for_each(buffer.extent, [=, &buffer](index<2> idx) restrict(amp)
{
int32
tex_x = int32((Real(idx[1] - x) * c) - (Real(idx[0] - y) * s)) + dx,
tex_y = int32((Real(idx[1] - x) * s) + (Real(idx[0] - y) * c)) + dy;
if(ValidTexCoord(tex_x, tex_y, texture.extent[1], texture.extent[0]))
{
if(!alpha || (alpha && texture(tex_y, tex_x) != 0))
{
buffer(idx) = texture(tex_y, tex_x);
}
}
else
{
buffer(idx) = 0x336699FF;
}
});
}
template<typename T, int32 Rank>
void SetKernel(array<T, Rank> &arr, T val)
{
parallel_for_each(arr.extent, [&arr, val](index<Rank> idx) restrict(amp)
{
arr(idx) = val;
});
}
class DynamicTexture
{
static int32
id;
array<uint32, 2>
buffer;
public:
const int32
width,
height;
TexturePtr
textureptr;
DynamicTexture(const int32 width, const int32 height, uint32 color = 0) :
width(width),
height(height),
buffer(extent<2>(height, width))
{
SetKernel(buffer, color);
textureptr = TextureManager::getSingleton().createManual("DynamicTexture" + StringConverter::toString(++id), ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TextureType::TEX_TYPE_2D, width, height, 0, PixelFormat::PF_A8R8G8B8);
}
~DynamicTexture()
{
}
void Texture(TexturePtr texture, uint32 x, uint32 y, Real rot = 0.F, Real scale = 1.F, bool alpha = false)
{
HardwarePixelBufferSharedPtr
pixelbuffer = texture->getBuffer();
TextureKernel(buffer, array_view<uint32, 2>(texture->getHeight(), texture->getWidth(), (uint32 *)pixelbuffer->lock(HardwareBuffer::HBL_READ_ONLY)), x, y, rot, scale, alpha);
pixelbuffer->unlock();
}
void CopyToBuffer()
{
HardwarePixelBufferSharedPtr
pixelbuffer = textureptr->getBuffer();
copy(buffer, stdext::make_checked_array_iterator<uint32 *>((uint32 *)pixelbuffer->lock(HardwareBuffer::HBL_DISCARD), width * height));
pixelbuffer->unlock();
}
void Reset(uint32 color)
{
SetKernel(buffer, color);
}
};
int32
DynamicTexture::id = 0;
#endif
Also note that idx[1] represents the x value in the array and idx[0] represents the y because it's arranged in the manner that value = buffer[y + (x * height] (or something along those lines, but just know it's in the correct format).
#include "stdafx.h"
#ifndef DYNAMIC_TEXTURE_H
#define DYNAMIC_TEXTURE_H
#include <amp.h>
#include <amp_math.h>
using namespace concurrency;
using namespace concurrency::fast_math;
using namespace Ogre;
#define ValidTexCoord(x, y, width, height) ((x) >= 0 && (x) < (width) && (y) >= 0 && (y) < (height))
void TextureKernel(array<uint32, 2> &buffer, array_view<uint32, 2> texture, uint32 x, uint32 y, Real rot, Real scale, bool alpha)
{
Real
c = cos(-rot) / scale,
s = sin(-rot) / scale;
int32
//e = int32(sqrt((texture.extent[1] * texture.extent[1]) + (texture.extent[0] * texture.extent[0])) * scale * 0.5F),
dx = texture.extent[1] / 2,
dy = texture.extent[0] / 2;
parallel_for_each(buffer.extent, [=, &buffer](index<2> idx) restrict(amp)
{
int32
tex_x = int32((Real(idx[1] - x) * c) - (Real(idx[0] - y) * s)) + dx,
tex_y = int32((Real(idx[1] - x) * s) + (Real(idx[0] - y) * c)) + dy;
if(ValidTexCoord(tex_x, tex_y, texture.extent[1], texture.extent[0]))
{
if(!alpha || (alpha && texture(tex_y, tex_x) != 0))
{
buffer(idx) = texture(tex_y, tex_x);
}
}
else
{
buffer(idx) = 0x336699FF;
}
});
}
template<typename T, int32 Rank>
void SetKernel(array<T, Rank> &arr, T val)
{
parallel_for_each(arr.extent, [&arr, val](index<Rank> idx) restrict(amp)
{
arr(idx) = val;
});
}
class DynamicTexture
{
static int32
id;
array<uint32, 2>
buffer;
public:
const int32
width,
height;
TexturePtr
textureptr;
DynamicTexture(const int32 width, const int32 height, uint32 color = 0) :
width(width),
height(height),
buffer(extent<2>(height, width))
{
SetKernel(buffer, color);
textureptr = TextureManager::getSingleton().createManual("DynamicTexture" + StringConverter::toString(++id), ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TextureType::TEX_TYPE_2D, width, height, 0, PixelFormat::PF_A8R8G8B8);
}
~DynamicTexture()
{
}
void Texture(TexturePtr texture, uint32 x, uint32 y, Real rot = 0.F, Real scale = 1.F, bool alpha = false)
{
HardwarePixelBufferSharedPtr
pixelbuffer = texture->getBuffer();
TextureKernel(buffer, array_view<uint32, 2>(texture->getHeight(), texture->getWidth(), (uint32 *)pixelbuffer->lock(HardwareBuffer::HBL_READ_ONLY)), x, y, rot, scale, alpha);
pixelbuffer->unlock();
}
void CopyToBuffer()
{
HardwarePixelBufferSharedPtr
pixelbuffer = textureptr->getBuffer();
copy(buffer, stdext::make_checked_array_iterator<uint32 *>((uint32 *)pixelbuffer->lock(HardwareBuffer::HBL_DISCARD), width * height));
pixelbuffer->unlock();
}
void Reset(uint32 color)
{
SetKernel(buffer, color);
}
};
int32
DynamicTexture::id = 0;
#endif
Also note that idx[1] represents the x value in the array and idx[0] represents the y because it's arranged in the manner that value = buffer[y + (x * height)] (or something along those lines, but just know it's in the correct format).
lang-c