Skip to main content
added 6 characters in body
Source Link

I'm pretty sure that's just happening because your UV map is spilling over into the black area of the texture. If you just bring your UVs in a bit it should work.

Or you could just do it the lazy way (like me) and paint along the borders of the white/black area to make it impossible to read any background pixels, EG:

enter image description here

I'm pretty sure that's just happening because your UV map is spilling over into the black area of the texture. If you just bring your UVs in a bit it should work.

Or you could just do it the lazy way (like me) and paint along the borders of the white area to make it impossible to read any background pixels, EG:

enter image description here

I'm pretty sure that's just happening because your UV map is spilling over into the black area of the texture. If you just bring your UVs in a bit it should work.

Or you could just do it the lazy way (like me) and paint along the borders of the white/black area to make it impossible to read any background pixels, EG:

enter image description here

Source Link

I'm pretty sure that's just happening because your UV map is spilling over into the black area of the texture. If you just bring your UVs in a bit it should work.

Or you could just do it the lazy way (like me) and paint along the borders of the white area to make it impossible to read any background pixels, EG:

enter image description here