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Tetrad
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spaceOwl
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I'm reading about various techniques for implementing game networking.

Some of the resources i've read state that it is a common practice (at least for some games) to send the actual controller input across the network, to be fed into the remote game's loop for processing.

This seems a bit odd to me and i'd like to know what are the benefits of using such a method?

To me, it seems that controller input is merely a way to gather data to be fed into the game, which in turn determines how to translate these into specific game actions.

Why would i want to send the control data and not the game actions themselves?

I'm reading about various techniques for implementing game networking.

Some of the resources i've read state that it is a common practice (at least for some games) to send the actual controller input across the network, to be fed into the remote game's loop for processing.

This seems a bit odd to me and i'd like to know what are the benefits of using such a method?

To me, it seems that controller input is merely a way to gather data to be fed into the game, which in turn determines how to translate these into specific game actions.

Why would i want to send the control data and not the game actions themselves?

I'm reading about techniques for implementing game networking.

Some of the resources i've read state that it is a common practice (at least for some games) to send the actual controller input across the network, to be fed into the remote game's loop for processing.

This seems a bit odd to me and i'd like to know what are the benefits of using such a method?

To me, it seems that controller input is merely a way to gather data to be fed into the game, which in turn determines how to translate these into specific game actions.

Why would i want to send the control data and not the game actions themselves?

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spaceOwl
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  • 9
  • 21

Networking gampeplay - Sending controller inputs vs. sending game actions

I'm reading about various techniques for implementing game networking.

Some of the resources i've read state that it is a common practice (at least for some games) to send the actual controller input across the network, to be fed into the remote game's loop for processing.

This seems a bit odd to me and i'd like to know what are the benefits of using such a method?

To me, it seems that controller input is merely a way to gather data to be fed into the game, which in turn determines how to translate these into specific game actions.

Why would i want to send the control data and not the game actions themselves?