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updated project URL as codeplex is going offline soon
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Pikalek
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Yes, there are DirectX bindings for C#. This has been available for almost 10 years or more.

XNA (announced 2004), MonoGameMonoGame (announced 2009), SharpDX and more all provide you the ability to access DirectX using C#. You actually only need to Google "C# DirectX" and you'll find plenty resources on this. The MSDN documents you are link to in your question, however, are referencing Microsoft's own "Managed DirectX," which is now deprecated and not a viable choice for new development.

Additionally, you only need to look a little further into link you provided to find sample projects you can use with the Direct3D API.

Yes, there are DirectX bindings for C#. This has been available for almost 10 years or more.

XNA (announced 2004), MonoGame (announced 2009), SharpDX and more all provide you the ability to access DirectX using C#. You actually only need to Google "C# DirectX" and you'll find plenty resources on this. The MSDN documents you are link to in your question, however, are referencing Microsoft's own "Managed DirectX," which is now deprecated and not a viable choice for new development.

Additionally, you only need to look a little further into link you provided to find sample projects you can use with the Direct3D API.

Yes, there are DirectX bindings for C#. This has been available for almost 10 years or more.

XNA (announced 2004), MonoGame (announced 2009), SharpDX and more all provide you the ability to access DirectX using C#. You actually only need to Google "C# DirectX" and you'll find plenty resources on this. The MSDN documents you are link to in your question, however, are referencing Microsoft's own "Managed DirectX," which is now deprecated and not a viable choice for new development.

Additionally, you only need to look a little further into link you provided to find sample projects you can use with the Direct3D API.

added 180 characters in body
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user1430
user1430

Yes, there are DirectX bindings for C#. This has been available for almost 10 years or more.

XNA (announced 2004), MonoGame (announced 2009), SharpDX and more all provide you the ability to access DirectX using C#. You actually only need to Google "C# DirectX" and you'll find plenty resources on this. The MSDN documents you are link to in your question, however, are referencing Microsoft's own "Managed DirectX," which is now deprecated and not a viable choice for new development.

Additionally, you only need to look a little further into link you provided to find sample projects you can use with the Direct3D API.

Yes, there are DirectX bindings for C#. This has been available for almost 10 years or more.

XNA (announced 2004), MonoGame (announced 2009), SharpDX and more all provide you the ability to access DirectX using C#. You actually only need to Google "C# DirectX" and you'll find plenty resources on this.

Additionally, you only need to look a little further into link you provided to find sample projects you can use with the Direct3D API.

Yes, there are DirectX bindings for C#. This has been available for almost 10 years or more.

XNA (announced 2004), MonoGame (announced 2009), SharpDX and more all provide you the ability to access DirectX using C#. You actually only need to Google "C# DirectX" and you'll find plenty resources on this. The MSDN documents you are link to in your question, however, are referencing Microsoft's own "Managed DirectX," which is now deprecated and not a viable choice for new development.

Additionally, you only need to look a little further into link you provided to find sample projects you can use with the Direct3D API.

added 234 characters in body
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House
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Yes, there are DirectX bindings for C#. This has been available for almost 10 years or more.

XNA (announced 2004), MonoGame (announced 2009), SharpDX and more all provide you the ability to access DirectX using C#. You actually only need to Google "C# DirectX" and you'll find plenty resources on this.

Additionally, you only need to look a little further into link you provided to find sample projects you can use with the Direct3D API.

Yes, there are DirectX bindings for C#. This has been available for almost 10 years or more.

XNA (announced 2004), MonoGame (announced 2009), SharpDX and more all provide you the ability to access DirectX using C#. You actually only need to Google "C# DirectX" and you'll find plenty resources on this.

Yes, there are DirectX bindings for C#. This has been available for almost 10 years or more.

XNA (announced 2004), MonoGame (announced 2009), SharpDX and more all provide you the ability to access DirectX using C#. You actually only need to Google "C# DirectX" and you'll find plenty resources on this.

Additionally, you only need to look a little further into link you provided to find sample projects you can use with the Direct3D API.

Source Link
House
  • 73.5k
  • 17
  • 188
  • 276
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