Many games, like "Super Meat Boy" and "Shank", have been praised for itstheir responsive gameplaygame play, where each user action input correspondcorresponds to a quick and precise character movement (eg: super meat boy, shank...)
What makes those gamesa game responsive?, and what prevents other games from achieving the same? How much of it is due to the game framework used to queue mouse/keyboardinput events, and render/updateupdate the game, and how much is attributed to better coding?