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Vaillancourt
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The DX Shader Model 5.0 has a lod instructionhas a lod instruction. It returns "the LOD (level of detail) that would be used for texture filtering".

Does HLSL have a built-in intrinsic that can do the same? I know I could evaluate the LOD manually, but I'm wondering if there's a better way.

The DX Shader Model 5.0 has a lod instruction. It returns "the LOD (level of detail) that would be used for texture filtering".

Does HLSL have a built-in intrinsic that can do the same? I know I could evaluate the LOD manually, but I'm wondering if there's a better way.

The DX Shader Model 5.0 has a lod instruction. It returns "the LOD (level of detail) that would be used for texture filtering".

Does HLSL have a built-in intrinsic that can do the same? I know I could evaluate the LOD manually, but I'm wondering if there's a better way.

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The DX Shader Model 5.0 has a lod instruction. It returns "the LOD (level of detail) that would be used for texture filtering".

Does HLSL have a built-in intrinsic that can do the same? I know I could evaluate the LOD manuallyevaluate the LOD manually, but I'm wondering if there's a better way.

The DX Shader Model 5.0 has a lod instruction. It returns "the LOD (level of detail) that would be used for texture filtering".

Does HLSL have a built-in intrinsic that can do the same? I know I could evaluate the LOD manually, but I'm wondering if there's a better way.

The DX Shader Model 5.0 has a lod instruction. It returns "the LOD (level of detail) that would be used for texture filtering".

Does HLSL have a built-in intrinsic that can do the same? I know I could evaluate the LOD manually, but I'm wondering if there's a better way.

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Does HLSL have animplement Shader Model LOD instruction?

The DX Shader Model 5.0 has ana lod instruction. It returns "the LOD (level of detail) that would be used for texture filtering".

Does HLSL have a built-in instructionintrinsic that can do the same? I know I could evaluate the LOD manually, but I'm wondering if there's a better way.

Does HLSL have an LOD instruction?

The DX Shader Model 5.0 has an lod instruction. It returns "the LOD (level of detail) that would be used for texture filtering".

Does HLSL have a built-in instruction that can do the same? I know I could evaluate the LOD manually, but I'm wondering if there's a better way.

Does HLSL implement Shader Model LOD instruction?

The DX Shader Model 5.0 has a lod instruction. It returns "the LOD (level of detail) that would be used for texture filtering".

Does HLSL have a built-in intrinsic that can do the same? I know I could evaluate the LOD manually, but I'm wondering if there's a better way.

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Anko
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