I am using the LibGdx framework and I happen to face a brick wall and I can't seem to know the answer / solution to this problem..have an issue.
Well currentlyCurrently, I am creating a game in a resolution of 480 x 320 and using GL20'GL20' to remove the restriction of that dreaded power of two errors'power of two' error.
It works really well, but only in desktop and those phonephones whose screen sizes are the same. But when I try it to a phone with a resolution of 320 x 240, I can only see a small part of the screen and the screen calculations that I made for touch events are now incorrect.
Is there any way to make it work the same as in the desktop version? Like for example, even on the 320x240 phone, the resolution of the game is still at 480x320.