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Seth Battin
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OP's options:

Using these libs directly and using (for example) objects of the engine-specific Sprite class as an component and rendering it in the system which wraps the engine.

Or

Using a generic Sprite component, which defines dimensions/positions and map those, when changed, inside of the system, which wraps the engine, to the engine-specific Sprite-class.

Post Made Community Wiki by Seth Battin