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Mario
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Till now I have developed platform games in which a player can only move and detect tiles linearly. I wonder on how to implement games in which a player can move on an inclined or irregular surface. Here is a screen shot enter image description here

example screenshot

I use libgdx to develop games and Tiled Map Editor to create level maps. On

On research, I found RUBE is something I need for Whatwhat I want to do. 

Is it sothis true? I will have to use Box 2D if I want to make such games. 

Can't we do it using Tiled? If so... how to to detect collision in that case? If

If there is some other way through which I can do so? Thanks in advance for any suggestion.

Till now I have developed platform games in which a player can only move and detect tiles linearly. I wonder on how to implement games in which a player can move on an inclined or irregular surface. Here is a screen shot enter image description here

I use libgdx to develop games and Tiled Map Editor to create level maps. On research, I found RUBE is something I need for What I want to do. Is it so? I will have to use Box 2D if I want to make such games. Can't we do it using Tiled? If so... how to detect collision in that case? If there is some other way through which I can do so? Thanks in advance for any suggestion.

Till now I have developed platform games in which a player can only move and detect tiles linearly. I wonder on how to implement games in which a player can move on an inclined or irregular surface.

example screenshot

I use libgdx to develop games and Tiled Map Editor to create level maps.

On research, I found RUBE is something I need for what I want to do. 

Is this true? I will have to use Box 2D if I want to make such games. 

Can't we do it using Tiled? If so... how to detect collision in that case?

If there is some other way through which I can do so? Thanks in advance for any suggestion.

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Vishal Kumar
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Creating Platform game with Inclined Levels

Till now I have developed platform games in which a player can only move and detect tiles linearly. I wonder on how to implement games in which a player can move on an inclined or irregular surface. Here is a screen shot enter image description here

I use libgdx to develop games and Tiled Map Editor to create level maps. On research, I found RUBE is something I need for What I want to do. Is it so? I will have to use Box 2D if I want to make such games. Can't we do it using Tiled? If so... how to detect collision in that case? If there is some other way through which I can do so? Thanks in advance for any suggestion.