So I'm working on thea game using LibGDX, and I have a problem.
To
To make it so my game fitsfit most resolutions, I created a base asset for each aspect rationratio, for example, a main menu background image, I made it in 800X600 for 4:3, 1280X720 for 16:9 etc.
Now
Now I am trying to incorporate TextButtons into the game, for the options, myoptions; My problem is that I can't figure out which font sizes match with which screen resolutions. Is there a way to figure this out, or do I have to go one by one through each of the resolutions I have and just manually match the text to the resolution?