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Gustavo Maciel
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How to figure out whichmatch font sizes apply to whichsize with screen resolutionsresolution?

So I'm working on thea game using LibGDX, and I have a problem.
To

To make it so my game fitsfit most resolutions, I created a base asset for each aspect rationratio, for example, a main menu background image, I made it in 800X600 for 4:3, 1280X720 for 16:9 etc.
Now

Now I am trying to incorporate TextButtons into the game, for the options, myoptions; My problem is that I can't figure out which font sizes match with which screen resolutions. Is there a way to figure this out, or do I have to go one by one through each of the resolutions I have and just manually match the text to the resolution?

How to figure out which font sizes apply to which screen resolutions

So I'm working on the game using LibGDX, and I have a problem.
To make it so my game fits most resolutions, I created a base asset for each aspect ration, for example, a main menu background image, I made it in 800X600 for 4:3, 1280X720 for 16:9 etc.
Now I am trying to incorporate TextButtons into the game, for the options, my problem is that I can't figure out which font sizes match which screen resolutions. Is there a way to figure this out, or do I have to go one by one through each of the resolutions I have and just manually match the text to the resolution?

How to match font size with screen resolution?

So I'm working on a game using LibGDX, and I have a problem.

To make my game fit most resolutions, I created a base asset for each aspect ratio, for example, a main menu background image, I made it in 800X600 for 4:3, 1280X720 for 16:9 etc.

Now I am trying to incorporate TextButtons into the game, for the options; My problem is that I can't figure out which font sizes match with which screen resolutions. Is there a way to figure this out, or do I have to go one by one through each of the resolutions I have and just manually match the text to the resolution?

Tweeted twitter.com/#!/StackGameDev/status/478033297533337600
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Aon GoltzCrank
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How to figure out which font sizes apply to which screen resolutions

So I'm working on the game using LibGDX, and I have a problem.
To make it so my game fits most resolutions, I created a base asset for each aspect ration, for example, a main menu background image, I made it in 800X600 for 4:3, 1280X720 for 16:9 etc.
Now I am trying to incorporate TextButtons into the game, for the options, my problem is that I can't figure out which font sizes match which screen resolutions. Is there a way to figure this out, or do I have to go one by one through each of the resolutions I have and just manually match the text to the resolution?