why not create a list of enemies in the level so the draw becomes:
List<GenericEnemy> enemies;//filled during construction
Render(){
//Render elements common to all levels
draw(background);
draw(playerSprite);
for(GenericEnemy enemy : enemies) {
draw(enemiesenemy);
}
}
where GenericEnemy is a superclass of all enemy types, then you only need one Scene class