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Ylisar
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I'd take a look at dynamic icoseptrees.

1 ) Icoseptrees overall fares very well for large spaces due to its sparse nature. The memory requirements of the tree is directly proportional to the number of objects in the scene.

2 ) You can use it for rendering as well ( in fact, that is the primary application of Icoseptrees ).

3 ) Icoseptrees can deffer optimization of the tree while providing no false negatives.

4 ) Terrific worst case performance.

Icoseptrees loose vs pre processed octrees of static objects, but this is obviously no con for your use case.

Ylisar
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