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DMGregory
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Hiding objects from the player when working with RenderTextures

I am currently working on a game that has monitors showing the player different elements such as texts, images and numbers. My plan for this is to use Unity's RenderTextures.

However, when creating the elements that the camera should put on the RenderTextures, they also exist in the scene.

What is the best way to hide them from the player? (Putting them far away or below the ground is not an option in my case).

Is there a way to put them in an entirely different scene for example?