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doppelgreener
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Game programming course materials: What should it include?

I am tasked to create the course materials for a game programming class, and I’d like your opinion on what aspects and areas of game programming, such as game state management, game object storing or simple AI, should I include in it? The course is intented to be the first step into game programming for students with novice skills in programming.

There will be mathematics as well, but I found that there are multiple questions, with good answers, on that subject already.

Esa
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