According to the official OpenGL documentation,
glCleargeneratesGL_INVALID_VALUEif any bit other than the four defined bits is set in mask.
So, i would double check your glClear sentence. Can you post a few of your code so we can check it?
According to the official OpenGL documentation,
glCleargeneratesGL_INVALID_VALUEif any bit other than the four defined bits is set in mask.
So, i would double check your glClear sentence. Can you post a few of your code so we can check it?