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Romeo
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How to implement server side physics?

I am working on multiplayer 2d sidescroller. Client looks like this:

Client functionality! http://i.imgur.com/Ma0XAUa.jpg

The game is in the GameScreen and there are groups of 2 players that play it.

How should I implement the physics on the server? Use one world for every game or use a big world in which I add every 2 player that start a game?

Romeo
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