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Oscar
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Fixed, I didn't understand the meaning of off-screen rendering at the beginning. Just render the depth value stored in the texture into the default framebuffer for display, and everything work just fine. I can't believe I spent 5 days on this.

shadow of grass

gl.glBindFramebuffer(GL4.GL_FRAMEBUFFER, framebuff.get(0));

draw scene...(storing the depth value into the depth texture)

gl.glBindFramebuffer(GL4.GL_FRAMEBUFFER, 0);

draw scene...(comparing with the depth texture stored)
Oscar
  • 261
  • 1
  • 6