- press F12 to open browser developer tools, open Network tab
- generate some 3d object https://aidemos.meta.com/segment-anything/editor/convert-image-to-3d
- view Fetch/XHR requests in the network panel
- find graphql/ request (usually the last one), with data like: data: {xfair_sam3d_3dfy_model_gaussian_splat...
- open the data hierarchy to find "gaussian_splat: ..." and it contains url to .ply file
- copy that url and open in browser to download file
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| // ==UserScript== | |
| // @name Replace YouTube Menu Item with My Channel | |
| // @namespace http://unitycoder.com | |
| // @version 1.2 | |
| // @description Replace the second YouTube menu item with a link to "My Channel" and set proper scale for channel thumbnails | |
| // @author You | |
| // @match https://www.youtube.com/ | |
| // @grant none | |
| // ==/UserScript== |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class Example : MonoBehaviour | |
| { | |
| public List<ListWrapper<Vector3>> example = new List<ListWrapper<Vector3>>(); | |
| public void ExampleFunctions() | |
| { |
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| // https://discussions.unity.com/t/how-to-disable-searcher-in-6-4/1693707/6 | |
| // You can disable indexing of assets for advance search (this is what is crashing) by modifyin the UserSettings/Search.index file in your project: | |
| { | |
| "name": "Assets", | |
| "type": "asset", | |
| "roots": [ | |
| ], | |
| "includes": [], | |
| "excludes": [ | |
| "Assets/Temp/", |
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| // https://www.twitch.tv/digitalsalmon | |
| using System; | |
| using System.Collections.Generic; | |
| using System.IO; | |
| using System.Linq; | |
| using System.Text.RegularExpressions; | |
| using DigitalSalmon.Extensions; | |
| using UnityEditor; | |
| using UnityEditor.Graphs; | |
| using UnityEditor.Rendering; |
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| using System; | |
| using UnityEngine; | |
| using UnityEngine.Rendering; | |
| using Random = System.Random; | |
| namespace StellarConquest.Presentation.Unity | |
| { | |
| public class StarfieldMeshBuilder : MonoBehaviour | |
| { | |
| public float SphereRadius = 4000; |
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| Shader "Custom/FresnelOverlay_Add1" | |
| { | |
| Properties | |
| { | |
| [HDR]_RimColor ("Fresnel Color (HDR)", Color) = (3,3,3,1) | |
| _RimPower ("Fresnel Power", Range(0.1, 8)) = 3.0 | |
| _RimStrength ("Fresnel Strength", Range(0, 10)) = 1.0 | |
| _DoubleSided ("Double-Sided (0=Back,1=Off,2=Front)", Range(0,2)) = 2 | |
| _DepthBias ("Depth Bias (to avoid misses)", Float) = 0.0 | |
| } |
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| // by Mr. Chap Gipity | |
| Shader "Custom/OutlineOnlyHDR" | |
| { | |
| Properties | |
| { | |
| [HDR]_OutlineColor("Outline (HDR Emission)", Color) = (5,5,5,1) | |
| _OutlineWidth("Width (view-space units)", Float) = 0.02 | |
| _ZOffset("Depth Offset (units)", Float) = 0.0 | |
| } | |
| SubShader |
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