I'm trying to implement multiplayer in a game I've been writing, and I've gotten everything to successfully connect (I think..), but when I'm running it, there's an EOFException thrown by the client, and the object (an ArrayList) isn't successfully received.
Code for the server thread:
class ServerThread implements Runnable
{
ServerSocket server = null;
Socket controlSocket = null;
ObjectOutputStream outStream = null;
ObjectInputStream inStream = null;
@Override
public void run() {
setupConnection();
while(true){
sendObject(out.getStuff());
}
}
void setupConnection(){
Log.e("OUTPUTSHOOTER","init-connect");
try {
server = new ServerSocket(SERVERPORT);
Log.e("OUTPUTSHOOTER","server initiated port: "+SERVERPORT);
controlSocket = server.accept();
Log.e("OUTPUTSHOOTER","connected");
inStream = new ObjectInputStream(controlSocket.getInputStream());
outStream = new ObjectOutputStream(controlSocket.getOutputStream());
} catch (StreamCorruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
Log.e("OUTPUTSHOOTER",server+" "+controlSocket+" "+inStream+" "+outStream);
}
public Object recieveObject(){
Object o = null;
try {
o = inStream.readObject();
} catch (OptionalDataException e) {
e.printStackTrace();
} catch (ClassNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
return o;
}
public void sendObject(Object o)
{
try {
outStream.writeObject(o);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
And then the code for the client:
class ClientThread implements Runnable
{
Socket controlSocket = null;
ObjectOutputStream outStream = null;
ObjectInputStream inStream = null;
@Override
public void run() {
setupConnection();
while(true){
Log.e("OUTPUTSHOOTER","recieving");
Object in = recieveObject();
if(in!= null && in instanceof ArrayList)
{
Log.e("OUTPUTSHOOTER","loading");
out.load((ArrayList<UniverseObject>)in);
}
}
}
void setupConnection(){
Log.e("OUTPUTSHOOTER","ip: "+SERVERIP);
while(controlSocket == null) {
try {
controlSocket = new Socket(SERVERIP,SERVERPORT);
Log.e("OUTPUTSHOOTER","socket connected");
} catch (IOException e) {
e.printStackTrace();
}
}
try {
Log.e("OUTPUTSHOOTER","attempting streams");
outStream = new ObjectOutputStream(controlSocket.getOutputStream());
Log.e("OUTPUTSHOOTER","output working");
inStream = new ObjectInputStream(controlSocket.getInputStream());
Log.e("OUTPUTSHOOTER","streams connected");
} catch (StreamCorruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public Object recieveObject(){
Object o = null;
try {
o = inStream.readObject();
} catch (OptionalDataException e) {
e.printStackTrace();
} catch (ClassNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
return o;
}
public void sendObject(Object o)
{
try {
outStream.writeObject(o);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
What does this mean? And perhaps more importantly, how can I fix it? Thanks in advance..